From 9792fee683a269e2cd1f0895de30698274d78a4b Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 01:17:42 +0000 Subject: [PATCH] [AGENT] Update: ships/battlecruisers/tech-2/sleipnir --- .../ships/battlecruisers/tech-2/sleipnir.md | 161 ++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 content/ships/battlecruisers/tech-2/sleipnir.md diff --git a/content/ships/battlecruisers/tech-2/sleipnir.md b/content/ships/battlecruisers/tech-2/sleipnir.md new file mode 100644 index 00000000..7d82c501 --- /dev/null +++ b/content/ships/battlecruisers/tech-2/sleipnir.md @@ -0,0 +1,161 @@ +--- +esi_data: + fitting_stats: + cpu_output: 475 + high_slots: 7 + low_slots: 5 + med_slots: 5 + powergrid_output: 1300 + rig_slots: 2 + group: Command Ship + hull_stats: + hp_armor: 3600 + hp_shield: 4500 + hp_structure: 3700 + name: Sleipnir + race: Unknown + skill_requirements: + - level: 5 + skill_id: 33098 + - level: 1 + skill_id: 23950 + type_id: 22444 + velocity: 165 +faction: Minmatar Republic +faction_group: Empire +image: /22444.png +last_updated: '2026-04-21T01:17:39.870235' +ship_class: Command Ship +source: eve-university +source_stats: + armorem: 90 + armorexp: 10 + armorhp: 3600 + armorkin: 25 + armortherm: 67.5 + bandwidth: 25 Mbit/sec + bonuses: "Command Ships bonuses (per skill level):
\n10% bonus to Medium\ + \ Projectile Turret damage
\n10% bonus to Medium Projectile Turret falloff
\n\ + 4% bonus to Shield Command and Skirmish Command burst strength and duration
\n\ + Minmatar Battlecruiser bonuses (per skill level):
\n10% bonus to Medium\ + \ Projectile Turret damage
\n7.5% bonus to Shield Booster amount
Role\ + \ Bonus:
\n\u2022 Can use 2 Command Burst modules
\n50% bonus to\ + \ Command Burst area of effect range" + capacitor: 2,625 GJ + cargohold: "475 m\xB3" + class: Command Ship + cpu: 475 + dronebay: "25 m\xB3" + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + forumlinks: '' + grouping: Command Ships + highlights1: Can Use Command Burst modules + highlights2: High Amount of High Slots + highlights3: '' + highlights4: '' + highs: 7 + hulltype: Hurricane Class + inertia: 0.704 + info: Command ships are engineered specifically to wreak havoc on a battlefield + of many. Sporting advanced command module interfaces, these vessels are more + than capable of turning the tide in large engagements. Command ships represent + the ultimate in warfare link efficiency; the boosts they give their comrades in + combat make them indispensable assets to any well-rounded fleet. + launchers: 2 + lows: 5 + mass: 12800000 + maxlockedtargets: 7 + maxvelocity: 165 + mediums: 5 + powergrid: 1300 + quote: Each tribe is the limb of a single beast, and no enemy can escape its reach. + quote_attribution: CEO Egbendik Skegnagenvallur + reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|V}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Minmatar Cruiser|III}} + + *** {{RequiredSkill|Spaceship Command|II}} + + *** {{RequiredSkill|Minmatar Destroyer|III}} + + **** {{RequiredSkill|Minmatar Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Command Ships|I}} + + ** {{RequiredSkill|Command Burst Specialist|IV}} + + *** {{RequiredSkill|Leadership|V}} + + ** {{RequiredSkill|Wing Command|IV}} + + *** {{RequiredSkill|Leadership|V}} + + ** {{RequiredSkill|Spaceship Command|V}}' + scanres: 264 mm + sensortype: LADAR + sensorvalue: 20 points + shieldem: 75 + shieldexp: 50 + shieldhp: 4500 + shieldkin: 40 + shieldtherm: 60 + shipid: 22444 + shipimg: Sleipnir.jpg + shipname: Sleipnir + sigradius: 240 m + structurehp: 3700 + targetrange: 70.00 km + tech: 2 + totaltraintime: 104d 20h 51m 23s ? + turrets: 5 + variations: '{{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}}' + volume: 216000 + warpspeed: 3.5 AU/s + warptime: 12.49 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Sleipnir +tech_level: Tech 2 +title: Sleipnir +type_id: 22444 +validation_score: 1.0 +--- + +Sleipnir + +
+ +## Summary + +
+The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting. + +At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship. + +However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. +
+ +## Skills + +
+As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). + +Pilots should also be familiar and practised with the mechanics of Command Bursts. +
+ +## Tactics + +
+No sub-article about Sleipnir roles or piloting tactics. You can write them here. +
+ +## Notes + +
+The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki. +## Patch history \ No newline at end of file