diff --git a/content/ships/minmatar/interceptors/claw.md b/content/ships/minmatar/interceptors/claw.md index b2170ad2..a97af6a9 100644 --- a/content/ships/minmatar/interceptors/claw.md +++ b/content/ships/minmatar/interceptors/claw.md @@ -21,7 +21,7 @@ esi_data: skill_id: 12092 type_id: 11196 velocity: 480 -last_updated: '2026-04-19T05:14:20.362306' +last_updated: '2026-04-19T14:50:52.991237' source: eve-university source_stats: armorem: 70 @@ -97,21 +97,15 @@ type_id: 11196 validation_score: 1.0 --- -Summary +## Summary Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer). All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do. - - Skills +## Skills Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here. - - Tactics +## Tactics No sub-article about Claw roles or piloting tactics. You can write them here. +## Patch History - Patch History - - Notes -You can write additional notes for Claw here. - -Category:Ship Database -Category:Interceptors \ No newline at end of file +## Notes +You can write additional notes for Claw here. \ No newline at end of file