diff --git a/content/ships/battleships/faction/armageddon-navy-issue.md b/content/ships/battleships/faction/armageddon-navy-issue.md new file mode 100644 index 00000000..1ef24044 --- /dev/null +++ b/content/ships/battleships/faction/armageddon-navy-issue.md @@ -0,0 +1,164 @@ +--- +esi_data: + fitting_stats: + cpu_output: 560 + high_slots: 7 + low_slots: 7 + med_slots: 5 + powergrid_output: 16000 + rig_slots: 3 + group: Battleship + hull_stats: + hp_armor: 12650 + hp_shield: 9350 + hp_structure: 11000 + name: Armageddon Navy Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3339 + type_id: 32305 + velocity: 105 +faction: Amarr Empire +faction_group: Empire +image: /32305.png +last_updated: '2026-04-20T03:14:09.370258' +ship_class: Battleship +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 12650 + armorkin: 25 + armortherm: 35 + bandwidth: 125 Mbit/sec + bonuses: 'Amarr Battleship bonuses (per skill level):
+ + 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo + damage
+ + 10% bonus to Drone hitpoints and damage
+ + 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
+ + ''''''Role Bonus:''''''
+ + 100% bonus to Shield Extender hitpoints
+ + 50% bonus to Armor Plate hitpoints
+ + 5% Additional bonus to Reinforced Bulkhead hitpoints' + capacitor: 6,000 GJ + cargohold: "875 m\xB3" + class: Battleship + cpu: 560 + dronebay: "275 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Faction Battleships + highlights1: High Amount of High Slots + highlights2: High Amount of Low Slots + highlights3: '' + highlights4: '' + highs: 7 + hulltype: Armageddon Class + inertia: 0.13 + info: An improved version of the feared Armageddon-class battleship, this vessel + is probably one of the deadliest war machines ever built by the hand of man. Commanding + one is among the greatest honors one can attain in the Amarr Empire, and suffering + the fury of its turret batteries is surely the fastest way to reunite with the + void. + launchers: 5 + lows: 7 + mass: 105200000 + maxlockedtargets: 7 + maxvelocity: 105 + mediums: 5 + powergrid: 16000 + quote: Nor peace, nor solace
For those who bear witness to these Signs
And + still do not believe. + quote_attribution: The Scriptures, Book of Reclaiming 25:10 + reqskills: '*{{RequiredSkill|Amarr Battleship|II}} + + ** {{RequiredSkill|Spaceship Command|IV}} + + ** {{RequiredSkill|Amarr Battlecruiser|III}} + + *** {{RequiredSkill|Spaceship Command|III}} + + *** {{RequiredSkill|Amarr Cruiser|III}} + + **** {{RequiredSkill|Spaceship Command|II}} + + **** {{RequiredSkill|Amarr Destroyer|III}} + + ***** {{RequiredSkill|Amarr Frigate|III}} + + ****** {{RequiredSkill|Spaceship Command|I}}' + scanres: 143 mm + sensortype: RADAR + sensorvalue: 26 points + shieldem: 0 + shieldexp: 50 + shieldhp: 9350 + shieldkin: 40 + shieldtherm: 20 + shipid: 32305 + shipimg: Armageddon Navy Issue.jpg + shipname: Armageddon Navy Issue + sigradius: 400 m + structurehp: 11000 + targetrange: 84.00 km + tech: F + totaltraintime: 4d 2h 5m 50s + turrets: 5 + variations: '{{Ship|Armageddon}},
+ + {{Ship|Redeemer}},
+ + {{Ship|Bhaalgorn}},
+ + {{Ship|Armageddon Imperial Issue}}' + volume: 470000 + warpspeed: 3 AU/s + warptime: 18.96 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Armageddon Navy Issue +tech_level: Faction +title: Armageddon Navy Issue +type_id: 32305 +validation_score: 1.0 +--- + +Armageddon Navy Issue + +
+ +## Summary + +
+The Armageddon Navy Issue is an upgrade to the standard Armageddon hull, now featuring bonuses to battleship-size lasers and missiles. Like its T1 sibling, it can project capacitor warfare out to impressive ranges. Combined with the bonused weapons and drones, the Armageddon NI is one of few battleships capable of easily punching down onto smaller ships in PvP. + +Whilst it is possible to fit an Armageddon NI with turrets, the lack of powergrid (especially for an Amarr ship) makes this somewhat of a fruitless endeavor. Those who use it therefore generally lean towards missiles, usually Rapid Heavies or Torpedoes like the normal Armageddon. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here. +
+ +## Notes + +
+Prior to the 2022 Uprising navy ship rebalance, the Armageddon Navy Issue was similar to the pre-rework regular Armageddon. It was intended as a battleship-size heavy laser boat with high DPS and a generous drone bay; however, the lack of fitting room made it hard to utilize the ship effectively, and it did not perform that well compared to the alternative T1 Abaddon or pirate Bhaalgorn. The Armageddon Navy Issue now has a larger damage bonus to both missiles and turrets, but it has lost the bonus which previously provided a reduction to Large Energy Turret activation cost, a change which pushes it even more toward using missiles rather than turrets. +## Patch History \ No newline at end of file