[AGENT] Update: ships/cruisers/tech-1/omen
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content/ships/cruisers/tech-1/omen.md
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content/ships/cruisers/tech-1/omen.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 330
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high_slots: 5
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low_slots: 6
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med_slots: 3
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powergrid_output: 1000
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rig_slots: 3
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group: Cruiser
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hull_stats:
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hp_armor: 1700
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hp_shield: 1200
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hp_structure: 1500
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name: Omen
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 3335
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type_id: 2006
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velocity: 260
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faction: Amarr Empire
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faction_group: Empire
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image: /2006.png
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last_updated: '2026-04-20T03:36:41.080854'
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ship_class: Cruiser
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 20
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armorhp: 1700
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armorkin: 25
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armortherm: 35
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bandwidth: 40 Mbit/sec
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bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>10% reduction in Medium
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Energy Turret activation cost<br>5% bonus to Medium Energy Turret rate of fire<br>
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capacitor: 1,600 GJ
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cargohold: "400 m\xB3"
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class: Cruiser
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cpu: 330
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dronebay: "40 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Amarr Empire
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forumlinks: ''
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grouping: Standard Cruisers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 5
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hulltype: Omen Class
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inertia: 0.43
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info: 'The Omen is a stereotypical example of the Amarrian School of thinking when
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it comes to ship design: thick armor and hard hitting lasers. Advancements in
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heat dissipation allow the Omen to fire its lasers faster than other ships without
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this technology.'
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launchers: 0
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lows: 6
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mass: 13000000
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maxlockedtargets: 6
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maxvelocity: 260
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mediums: 3
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powergrid: 1000
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quote: Light your path through the heavens with holy fire.
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quote_attribution: Royal Heir Arrach Sarum
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reqskills: '*{{RequiredSkill|Amarr Cruiser|I}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Amarr Destroyer|III}}
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*** {{RequiredSkill|Amarr Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 300 mm
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sensortype: RADAR
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sensorvalue: 15 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 1200
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shieldkin: 40
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shieldtherm: 20
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shipid: 2006
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shipimg: Omen.jpg
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shipname: Omen
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sigradius: 115 m
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structurehp: 1500
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targetrange: 55.00 km
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tech: ''
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totaltraintime: 19h 15m 30s
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turrets: 5
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variations: '{{Ship|Zealot}},{{Ship|Omen Navy Issue}}'
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volume: 118000
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warpspeed: 4 AU/s
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warptime: 7.75 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Omen
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tech_level: Tech 1
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title: Omen
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type_id: 2006
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validation_score: 1.0
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---
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<img src="/2006.png" alt="Omen" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Omen is the Amarr attack cruiser, with bonuses for medium energy turret capacitor use and rate of fire. With 6 low slots and 3 mids, it is a natural armor tanker.
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The Omen makes an excellent Level 2 security mission ship and can cope with some Level 3 missions too. In PvP, the Omen is a reliable and balanced damage-dealer. With its decent tank, above-average drone bandwidth and the ability to swap laser crystals on the fly, it can adapt to combat at many ranges. However, at skirmishing ranges (20–30 km) it excels. In general, the Maller is preferred for brawling-range combat because of its superior tank. The Omen Navy Issue is even better at skirmishing, but costs considerably more, making it a choice for more experienced PvP pilots.
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<div style="display: flow-root;">
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## Skills
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</div>
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The Omen is often one of an Amarr pilot's first steps into cruiser-sized hulls and can be basically functional with limited training. Its performance can still, though, be significantly boosted by training.
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General support skills and fitting skills will be useful. Gunnery and capacitor support skills make a big difference to the Omen's capacity to deal damage, navigation skills help with skirmishing tactics, and armor tanking skills bolster the ship's defenses.
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The Omen has a substantial drone capacity, and Amarr ships, in general, include some bonused drone platforms such as the Dragoon and Arbitrator, so stepping into Amarr cruisers is a good point for a new pilot to think about drone skills. Drones level V will require a little patience but will pay off in piloting many ships, and is a good medium-term goal. Other drone support skills will be useful.
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In the long term, a pilot flying the Omen often will want to consider training for Tech 2 medium lasers, which deal a little more damage and open up more tactical options through Tech 2 crystals. Tech 2 Scorch crystals, in particular, make pulse lasers able to project damage out further, helping the Omen skirmish well.
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<div style="display: flow-root;">
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## Tactics
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</div>
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In PvP, the Omen is usually armor tanked, with either a 1600mm plate and focused medium pulse lasers or a 400mm plate and a full rack of heavy pulse lasers.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can add notes here.
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## Patch History
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