[AGENT] Update: ships/minmatar-republic/2/heavy-assault-cruisers/vagabond

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2026-04-19 22:58:05 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 400
high_slots: 6
low_slots: 5
med_slots: 4
powergrid_output: 925
rig_slots: 2
group: Heavy Assault Cruiser
hull_stats:
hp_armor: 1400
hp_shield: 1800
hp_structure: 980
name: Vagabond
race: Unknown
skill_requirements:
- level: 5
skill_id: 3333
- level: 1
skill_id: 16591
type_id: 11999
velocity: 295
image: /11999.png
last_updated: '2026-04-19T22:58:03.751618'
source: eve-university
source_stats:
armorem: 90
armorexp: 10
armorhp: 1400
armorkin: 25
armortherm: 67.5
bandwidth: 25 Mbit/sec
bonuses: "<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>\n12.5% bonus\
\ to Medium Projectile Turret falloff<br>\n5% bonus to Medium Projectile Turret\
\ damage<br>\n'''Minmatar Cruiser bonuses (per skill level):'''<br>\n5% bonus\
\ to Medium Projectile Turret rate of fire<br>\n7.5% bonus to Shield Booster amount<br>\n\
'''Role Bonus:'''<br>\n50% reduction in Microwarpdrive signature radius penalty<br>\n\
\u2022&nbsp;Can fit Assault Damage Controls"
capacitor: 1,200 GJ
cargohold: "460 m\xB3"
class: Heavy Assault Cruiser
cpu: 400
dronebay: "25 m\xB3"
externallinks: ''
faction: Minmatar Republic
grouping: Heavy Assault Cruisers
highs: 6
hulltype: Stabber Class
inertia: 0.504
info: 'The fastest cruiser invented to date, this vessel is ideal for hit-and-run
ops where both speed and firepower are required. Its on-board power core may not
be strong enough to handle some of the larger weapons out there, but when it comes
to guerilla work, the Vagabond can''t be beat.
Improving on the original Stabber design, Thukker Mix created the Vagabond as
a cruiser-sized skirmish vessel equally suited to defending mobile installations
and executing lightning strikes at their enemies. Honoring their tradition of
building the fastest vessels to ply the space lanes, they count the Vagabond as
one of their crowning achievements.'
launchers: 1
lows: 5
mass: 11590000
maxlockedtargets: 6
maxvelocity: 295
mediums: 4
powergrid: 925
quote: We cut, we run, you stand, you fall.
quote_attribution: Thukker clanner motto
reqskills: '* {{RequiredSkill|Minmatar Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Heavy Assault Cruisers|I}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
*** {{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Science|I}}
** {{RequiredSkill|Weapon Upgrades|V}}
*** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Capacitor Management|IV}}
*** {{RequiredSkill|Power Grid Management|III}}'
scanres: 330 mm
sensortype: LADAR
sensorvalue: 21 points
shieldem: 75
shieldexp: 50
shieldhp: 1800
shieldkin: 40
shieldtherm: 60
shipid: 11999
shipimg: Vagabond.jpg
shipname: Vagabond
sigradius: 115 m
structurehp: 980
targetrange: 55 km
tech: 2
totaltraintime: 63d 9h 37m 40s
turrets: 5
variations: '{{Ship|Stabber Fleet Issue}}, {{Ship|Stabber}}'
volume: 80000
warpspeed: 4.0 AU/s
warptime: 8.1 s
source_url: https://wiki.eveuniversity.org/Vagabond
title: Vagabond
type_id: 11999
validation_score: 1.0
---
<img src="/11999.png" alt="Vagabond" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Vagabond is the fastest cruiser hull in the game. As with its T1 cousin the Stabber, it has a falloff bonus for autocannon, which synergizes with T2 Barrage ammo to project meaningful "close"-range DPS out to 20 or 30 km, and high speed and agility to help it dictate range and kite its opponents. The Vagabond has two DPS bonuses for projectile turrets rather than the Stabber's one, making it even more dangerous, and well able to load shorter-ranged ammo and swoop in to burn down weaker or weakened targets.
Put together, these qualities make the Vagabond useful for solo and small-gang PvP.
Like other Heavy Assault cruisers, the Vagabond has a T2 resist profile and the ability to use an Assault Damage Control for brief spells of very high durability. Balancing out its speed, it is slightly less tough and lighter on base armor and structure hitpoints relative to some other Heavy Assault ships, though it is still very solid relative to cruiser-size hulls in general.
The somewhat constrained powergrid on the Vagabond makes it difficult to fit artillery, which in any case would benefit less from its falloff bonuses and would not be able to load Barrage.
## Skills
Further information about additional or recommended skills to pilot Vagabond for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Vagabond roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Vagabond here.
## Patch history