[AGENT] Update: ships/interceptors/tech-2/claw

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esi_data:
fitting_stats:
cpu_output: 125
high_slots: 4
low_slots: 4
med_slots: 2
powergrid_output: 45
rig_slots: 2
group: Interceptor
hull_stats:
hp_armor: 500
hp_shield: 325
hp_structure: 475
name: Claw
race: Unknown
skill_requirements:
- level: 5
skill_id: 3329
- level: 1
skill_id: 12092
type_id: 11196
velocity: 480
faction: Minmatar Republic
faction_group: Empire
image: /11196.png
last_updated: '2026-04-20T01:46:21.781159'
ship_class: Interceptor
source: eve-university
source_stats:
armorem: 70
armorexp: 10
armorhp: 500
armorkin: 25
armortherm: 35
bandwidth: ''
bonuses: '''''''Minmatar Frigate bonuses (per skill level):''''''
<br>5% bonus to Small Projectile Turret rate of fire
<br>7.5% bonus to Small Projectile Turret tracking speed
<br>''''''Interceptors bonuses (per skill level):''''''
<br>15% reduction in Microwarpdrive signature radius penalty
<br>10% bonus to Small Projectile Turret damage
<br>''''''Role Bonus:''''''
<br>80% reduction in Propulsion Jamming systems activation cost
<br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives
<br>60% bonus to warp speed and warp acceleration'
capacitor: 285 GJ
cargohold: "94 m\xB3"
class: Interceptor
cpu: 125
dronebay: ''
externallinks: ''
faction: Minmatar Republic
grouping: Interceptors
highlights1: Fast Target Locking Time
highs: 4
hulltype: Slasher Class
inertia: 3.15
info: 'Interceptors utilize a combination of advanced alloys and electronics to
reduce their effective signature radius. This, along with superior maneuverability
and speed, makes them very hard to target and track, particularly for high caliber
turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships
are based on the Brutor tribe''s philosophy of warfare: simply fit as much firepower
onto your ship as humanly possible. On the other hand, defense systems and "cheap
tricks" like electronic warfare have never been a high priority.<br><br>'
launchers: 1
lows: 4
mass: 1100000
maxlockedtargets: 5
maxvelocity: 480
mediums: 2
powergrid: 45
quote: Tooth and claw, we fight for our freedom.
quote_attribution: CEO Egbendik, Skegnagennvallur
reqskills: '*{{RequiredSkill|Minmatar Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}'
scanres: 1,000 mm
sensortype: LADAR
sensorvalue: 9 points
shieldem: 10
shieldexp: 50
shieldhp: 325
shieldkin: 40
shieldtherm: 20
shipid: 11196
shipimg: Claw.jpg
shipname: Claw
sigradius: 30 m
structurehp: 475
targetrange: 22.50 km
tech: 2
totaltraintime: 23d 22h 40m 30s
turrets: 3
variations: '{{Ship|Stiletto}},{{Ship|Slasher}}'
volume: 17400
warpspeed: 5 AU/s
warptime: 4.8 s
source_url: https://wiki.eveuniversity.org/Claw
tech_level: Tech 2
title: Claw
type_id: 11196
validation_score: 1.0
---
<img src="/11196.png" alt="Claw" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Claw roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Patch History
</div>
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Claw here.