From a623c6b3870991d3db388c20675cafed02ff30dc Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:41:45 +0000 Subject: [PATCH] [AGENT] Update: ships/minmatar/battleships/typhoon --- content/ships/minmatar/battleships/typhoon.md | 135 ++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 content/ships/minmatar/battleships/typhoon.md diff --git a/content/ships/minmatar/battleships/typhoon.md b/content/ships/minmatar/battleships/typhoon.md new file mode 100644 index 00000000..01945098 --- /dev/null +++ b/content/ships/minmatar/battleships/typhoon.md @@ -0,0 +1,135 @@ +--- +esi_data: + fitting_stats: + cpu_output: 640 + high_slots: 7 + low_slots: 7 + med_slots: 5 + powergrid_output: 12500 + rig_slots: 3 + group: Battleship + hull_stats: + hp_armor: 6600 + hp_shield: 7150 + hp_structure: 6600 + name: Typhoon + race: Unknown + skill_requirements: + - level: 1 + skill_id: 3337 + type_id: 644 + velocity: 130 +image: /644.png +last_updated: '2026-04-19T17:41:44.512220' +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 6600 + armorkin: 25 + armortherm: 35 + bandwidth: 100 + bonuses: 57.5100505 + capacitor: 5400 + cargohold: 780 + class: Battleship + cpu: 640 + dronebay: 125 + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + forumlinks: '' + grouping: Standard Battleships + highlights1: High Amount of High Slots + highlights2: High Amount of Low Slots + highlights3: '' + highlights4: '' + highs: 7 + hulltype: Typhoon Class + inertia: 0.11 + info: Much praised by its proponents and much maligned by its detractors, the Typhoon-class + battleship has always been one of the most hotly debated spacefaring vessels around. + Its distinguishing aspect - and the source of most of the controversy - is its + sheer versatility, variously seen as either a lack of design focus or a deliberate + freedom for pilot modification. + launchers: 6 + lows: 7 + mass: 100600000 + maxlockedtargets: 7 + maxvelocity: 130 + mediums: 5 + powergrid: 12500 + quote: We cannot be limited to a single path, nor a single doctrine. + quote_attribution: CEO Egbendik Skegnagennvallur + reqskills: '*{{RequiredSkill|Minmatar Battleship|I}} + + ** {{RequiredSkill|Spaceship Command|IV}} + + ** {{RequiredSkill|Minmatar Battlecruiser|III}} + + *** {{RequiredSkill|Spaceship Command|III}} + + *** {{RequiredSkill|Minmatar Cruiser|III}} + + **** {{RequiredSkill|Spaceship Command|II}} + + **** {{RequiredSkill|Minmatar Destroyer|III}} + + ***** {{RequiredSkill|Minmatar Frigate|III}} + + ****** {{RequiredSkill|Spaceship Command|I}}' + scanres: 150 + sensortype: LADAR + sensorvalue: 19 + shieldem: 0 + shieldexp: 50 + shieldhp: 7150 + shieldkin: 40 + shieldtherm: 20 + shipid: 644 + shipimg: Typhoon.jpg + shipname: Typhoon + sigradius: 330 + structurehp: 6600 + targetrange: 82.5 + tech: '' + totaltraintime: 3205510 + turrets: 6 + variations: '{{Ship|Panther}},
+ + {{Ship|Typhoon Fleet Issue}}' + volume: 414000 + warpspeed: 3 + warptime: 15.34 + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Typhoon +title: Typhoon +type_id: 644 +validation_score: 1.0 +--- + +Typhoon + +
+ +## Summary + +
+ + +The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked. + +The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor. + +In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite. + +The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets. +## Skills +As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application. +## Notes +Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses. +## Patch History + +## See Also + Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options) \ No newline at end of file