diff --git a/content/ships/amarr/frigates/executioner.md b/content/ships/amarr/frigates/executioner.md
index 2ec294dc..7af0b45d 100644
--- a/content/ships/amarr/frigates/executioner.md
+++ b/content/ships/amarr/frigates/executioner.md
@@ -19,7 +19,8 @@ esi_data:
skill_id: 3331
type_id: 589
velocity: 410
-last_updated: '2026-04-19T14:51:27.088625'
+image: /589.png
+last_updated: '2026-04-19T17:38:32.261354'
source: eve-university
source_stats:
armorem: 50
@@ -93,7 +94,15 @@ type_id: 589
validation_score: 1.0
---
+
+
+
+
## Summary
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The Executioner is the Amarr Attack Frigate. The Executioner's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a strong tackle frigate. The Executioner also has bonuses to energy turrets, which are useful when the Executioner is flown for solo PvP, but less useful in a tackler.
The Executioner is a good hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Executioner provides good practice for eventually flying fleet interceptors (such as the Malediction), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Executioner isn't quite as effective as a Tech II Interceptor, it can still serve as a strong long-point tackle ship. E-UNI Executioner pilots are advised to read the UniWiki guide to tackling.