[AGENT] Update: ships/upwell/unknown/haulers/squall
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content/ships/upwell/unknown/haulers/squall.md
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content/ships/upwell/unknown/haulers/squall.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 395
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high_slots: 4
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low_slots: 3
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med_slots: 5
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powergrid_output: 250
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rig_slots: 3
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group: Hauler
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hull_stats:
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hp_armor: 500
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hp_shield: 2000
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hp_structure: 1000
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name: Squall
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 81032
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type_id: 81008
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velocity: 175
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image: /81008.png
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last_updated: '2026-04-19T22:23:22.019980'
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 500
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armorkin: 25
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armortherm: 45
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bandwidth: ''
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bonuses: '<b>Upwell Hauler bonuses (per skill level):</b><br>
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10% bonus to ship infrastructure hold capacity<br>
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20% bonus to missile damage<br>
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''''''Role Bonus:''''''<br>
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90% reduction in heavy missile launcher, heavy assault missile launcher and rapid
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light missile launcher powergrid and CPU fitting requirements<br>
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90% reduction to effective distance traveled for jump fatigue<br>
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Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions<br>
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30% bonus to warp speed and warp acceleration'
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capacitor: 1,250 GJ
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cargohold: 3,000 {{m3}}
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class: Hauler
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cpu: 395
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dronebay: ''
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externallinks: '[https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships
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Equinox in Focus: New Upwell Ships]'
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extrahold: 45,000 {{m3}}
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extraholdtype: Infrastructure Hold
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faction: Upwell
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grouping: Haulers
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highlights1: 45,000 {{m3}} Infrastructure Hold
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 4
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hulltype: Squall Class
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inertia: 0.8
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info: 'The ''''Squall''''-class hauler was first commissioned from ORE by Upwell
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to aid in their nullsec colonization efforts. Building on ORE''s recent advances
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in compression technology and their experience with large specialized cargoholds,
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the Squall has been outfitted with a Infrastructure Hold capable of storing many
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items produced by Upwell, such as structures, service modules, sovereignty infrastructure,
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planetary infrastructure, and deployables. Additionally, the hold also contains
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several sealed subchambers, allowing it to safely transport and maintain suitable
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environments for almost any kind of Reagent, Organism or Entity.
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With Upwell shipping lanes facing new increasing threats from the emergence of
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The Deathless Circle and rising pirate activity in YC125, Mordu''s Legion was
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brought onboard as a co-designer, outfitting the Squall with an array of missile
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defenses. Despite being a Hauler, the Squall is capable of deterring most small
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pirate raiding and scouting fleets without an escort.'
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launchers: 3
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lows: 3
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mass: 12800000
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maxlockedtargets: 5
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maxvelocity: 175
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mediums: 5
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powergrid: 250
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quote: We stand on the cusp of a new era.
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quote_attribution: Upwell Consortium marketing division
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reqskills: '* {{RequiredSkill|Upwell Hauler|I}}
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** {{RequiredSkill|Spaceship Command|III}}'
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scanres: 240 mm
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sensortype: Gravimetric
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sensorvalue: 11
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shieldem: 20
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shieldexp: 50
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shieldhp: 2000
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shieldkin: 50
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shieldtherm: 20
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shipid: 81008
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shipimg: Squall.jpg
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shipname: Squall
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sigradius: 195 m
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structurehp: 1000
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targetrange: 45 km
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tech: ''
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totaltraintime: ''
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turrets: 0
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variations: '{{Ship|Deluge}}, {{Ship|Torrent}}'
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volume: 2500003
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warpspeed: 3.5 AU/s
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warptime: 14.2 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Squall
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title: Squall
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type_id: 81008
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validation_score: 1.0
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---
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<img src="/81008.png" alt="Squall" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Squall is an Upwell hauler released with the Equinox expansion on 11 June 2024. It features an Infrastructure bay, which CCP has said will be able to hold the Reagent materials that this expansion introduced, as well as Planetary Industry(PI) materials, moon goo, and Upwell structures and equipment. It features better base health stats than other tech 1 haulers, and its 3 missile launchers have effective DPS of 6 launchers at max Upwell Hauler skills due to the missile damage bonus, giving it missile firepower comparable to a Caracal, a tech 1 cruiser. CCP has stated that production costs will be higher than other T1 haulers, which are around 2M ISK, with the Squall aimed to cost as much as a tech 1 cruiser to manufacture at around 20M ISK.
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## Skills
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Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
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## Tactics
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In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an Epithal that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials introduced in Equinox. CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.
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## Notes
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Exhaustive list of items which can be carried in the ship's infrastructure hold:
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Citadels
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Colony reagents
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Command centres
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Engineering complexes
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Fuel blocks
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Ice products
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Mobile structures
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Moon drills
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Moon materials
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Orbital skyhooks
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Orbital construction platforms
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Planetary commodities
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Quantum cores
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Refineries
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Structure anti-subcapital missiles
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Structure festival launchers
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Structure light fighters
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Sovereignty hub anomaly detection upgrades
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Sovereignty hub service infrastructure upgrades
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Sovereignty hubs
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## Patch Notes
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## Patch History
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