From af2c7e23271c527e98fdb2a558c289a5b55bcc2d Mon Sep 17 00:00:00 2001 From: b3nw Date: Mon, 20 Apr 2026 03:22:37 +0000 Subject: [PATCH] [AGENT] Update: ships/destroyers/tech-1/dragoon --- content/ships/destroyers/tech-1/dragoon.md | 146 +++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 content/ships/destroyers/tech-1/dragoon.md diff --git a/content/ships/destroyers/tech-1/dragoon.md b/content/ships/destroyers/tech-1/dragoon.md new file mode 100644 index 00000000..f29b6e91 --- /dev/null +++ b/content/ships/destroyers/tech-1/dragoon.md @@ -0,0 +1,146 @@ +--- +esi_data: + fitting_stats: + cpu_output: 155 + high_slots: 5 + low_slots: 4 + med_slots: 3 + powergrid_output: 58 + rig_slots: 3 + group: Destroyer + hull_stats: + hp_armor: 950 + hp_shield: 750 + hp_structure: 850 + name: Dragoon + race: Unknown + skill_requirements: + - level: 1 + skill_id: 33091 + type_id: 32874 + velocity: 240 +faction: Amarr Empire +faction_group: Empire +image: /32874.png +last_updated: '2026-04-20T03:22:36.242043' +ship_class: Destroyer +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 950 + armorkin: 25 + armortherm: 35 + bandwidth: 25 Mbit/sec + bonuses: Amarr Destroyer bonuses (per skill level):
10% bonus to Drone + hitpoints and damage
20% bonus to Energy Nosferatu and Energy Neutralizer optimal + range
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Role + Bonus:
25% bonus to Drone max velocity
+ capacitor: 600 GJ + cargohold: "300 m\xB3" + class: Destroyer + cpu: 155 + dronebay: "75 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Standard Destroyers + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 5 + hulltype: Dragoon Class + inertia: 2.87 + info: The Dragoon follows old religious tenets - ones thought rather dark by the + majority of the cluster, but found perfectly normal by Amarr minds - that to exist + as God's chosen people means fulfilling a very definite and often forceful role. + This includes not only imposing the will of God, often through the time-honored + methods of mindless proxies, but also profiting, even being nourished, off the + energies of others.

As such, the Dragoon focuses on sending out a mass + of drones, ones capable not only of swiftly hunting down their targets but also + of inflicting tons of damage once contact is made. Moreover, the Dragoon is able + to drain the target's energy in the meanwhile, all with the aim of leaving it + little more than a trembling husk. + launchers: 3 + lows: 4 + mass: 1700000 + maxlockedtargets: 6 + maxvelocity: 240 + mediums: 3 + powergrid: 58 + quote: Waste neither energy nor effort on unworthy labor. + quote_attribution: Royal Heir Arim Ardishapur + reqskills: '*{{RequiredSkill|Amarr Destroyer|I}} + + ** {{RequiredSkill|Amarr Frigate|III}} + + *** {{RequiredSkill|Spaceship Command|I}}' + scanres: 525 mm + sensortype: RADAR + sensorvalue: 10 points + shieldem: 0 + shieldexp: 50 + shieldhp: 750 + shieldkin: 40 + shieldtherm: 20 + shipid: 32874 + shipimg: Dragoon.jpg + shipname: Dragoon + sigradius: 66 m + structurehp: 850 + targetrange: 39.00 km + tech: '' + totaltraintime: 9h 18m 20s + turrets: 3 + variations: {{Ship|Pontifex}} + volume: 47000 + warpspeed: 4.5 AU/s + warptime: 6.76 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Dragoon +tech_level: Tech 1 +title: Dragoon +type_id: 32874 +validation_score: 1.0 +--- + +Dragoon + +
+ +## Summary + +
+The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage. + +Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs. However, the Dragoon's 5 high slots, makes it a good potential PVE ship with salvage capability while keeping its full complement of launchers or turrets. +
+ +## Skills + +
+The Dragoon can field a full flight of drones, which makes Drones V an immediately desirable skill for piloting it; Amarr pilots will want to have Drones trained to V as they move up to cruiser hulls in any case, so it's worth getting this core skill out of the way. Drone support skills make a big difference to the Dragoon's potential DPS, and for serious PvP work T2 light drones are strongly desirable. + +Like other Amarr ships, the Dragoon lives by its capacitor, and capacitor skills—notably Capacitor Management and Capacitor Systems Operation—really help it, as does the skill which reduces the capacitor burden of energy neutralizers, Capacitor Emission Systems. It's good to have these trained to at least IV. +
+ +## Tactics + +
+Range-bonused energy neutralizers from the Dragoon can present a serious threat to frigates. Note that the amount of energy drained is not bonused, and that the Dragoon's capacitor must sustain the burden of running energy neutralizers. Several things can help with this. One is remembering that once a capacitor is drained past its point of peak recharge (c. 25% to 33% capacitor left), its recharge rate collapses, and so a single neut can keep a target at nearly zero capacitor once several neuts have "broken" its capacitor recharge. + +Another is using nosferatu modules to recharge energy from any larger enemy ships nearby. Since a nosferatu transfers capacitor to your capacitor if you have less raw capacitor than your target, not if your percentage of capacitor is lower, the Dragoon can run its own capacitor off the energy of an opposing cruiser or battleship for some time. A third help can be giving up one of the Dragoon's sparse mid slots for a capacitor booster. Advanced pilots can also consider the Mindflood combat drug: none of this drug's potential side-effects inconvenience the Dragoon. If its own capacitor can be sustained, the Dragoon can "cap out" other destroyers and cruisers. + +With T2 drones and decent support skills, the Dragoon's drones can make short work of most frigates too slow to outrun them, and can add DPS to a gang's efforts against larger targets. + +In PVE, the Dragoon's relatively low tank limits its ability to take on particularly large targets or large combat sites, but a capsuleer can with relative ease take on level 3 combat sites by taking advantage of the drones and extending their control range letting you kite out of range of missile batteries and other defence platforms. The extra 2 high slots lets you use these for quicker salvage instead of capacitor warfare. +
+ +## Notes + +
+The word dragoon was initially used to refer to some early firearms, by analogy to fire-breathing dragons. Through transference from weapon to user (a kind of metonymy), it became associated with mounted infantry who used horses for mobility but dismounted to fire, and then later came to be used to mean some types of cavalry soldier. +## Patch History \ No newline at end of file