[AGENT] Update: ships/battleships/faction/typhoon-fleet-issue
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content/ships/battleships/faction/typhoon-fleet-issue.md
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content/ships/battleships/faction/typhoon-fleet-issue.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 660
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high_slots: 8
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low_slots: 7
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med_slots: 5
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powergrid_output: 13000
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rig_slots: 3
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group: Battleship
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hull_stats:
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hp_armor: 9900
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hp_shield: 10450
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hp_structure: 9900
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name: Typhoon Fleet Issue
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race: Unknown
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skill_requirements:
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- level: 2
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skill_id: 3337
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type_id: 32311
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velocity: 138
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faction: Minmatar Republic
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faction_group: Empire
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image: /32311.png
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last_updated: '2026-04-20T03:47:54.900730'
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ship_class: Battleship
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source: eve-university
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source_stats:
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armorem: 60
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armorexp: 10
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armorhp: 9900
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armorkin: 25
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armortherm: 35
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bandwidth: 125 Mbit/sec
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bonuses: '<b>Minmatar Battleship bonuses (per skill level):</b><br>
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7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>
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7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
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7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>
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''''''Role Bonus:''''''<br>
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100% bonus to Shield Extender hitpoints<br>
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50% bonus to Armor Plate hitpoints<br>
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5% Additional bonus to Reinforced Bulkhead hitpoints'
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capacitor: 5,800 GJ
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cargohold: "750 m\xB3"
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class: Battleship
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cpu: 660
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dronebay: "200 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Minmatar Republic
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forumlinks: ''
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grouping: Faction Battleships
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highlights1: High Amount of High Slots
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highlights2: High Amount of Low Slots
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highlights3: ''
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highlights4: ''
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highs: 8
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hulltype: Typhoon Class
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inertia: 0.11
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info: Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is
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a true wonder in design adaptability. Boasting improved fittings, speed and weapon
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hardpoints over its standard counterpart, this ship is widely known as an invaluable
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wild card in any small-scale engagement.
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launchers: 6
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lows: 7
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mass: 102600000
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maxlockedtargets: 7
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maxvelocity: 138
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mediums: 5
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powergrid: 13000
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quote: Predictability is defeat's oldest friend.
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quote_attribution: Grand Admiral Kasora Neko
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reqskills: '*{{RequiredSkill|Minmatar Battleship|II}}
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** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Minmatar Battlecruiser|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Minmatar Cruiser|III}}
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**** {{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Minmatar Destroyer|III}}
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***** {{RequiredSkill|Minmatar Frigate|III}}
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****** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 150 mm
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sensortype: LADAR
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sensorvalue: 23 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 10450
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shieldkin: 40
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shieldtherm: 20
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shipid: 32311
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shipimg: Typhoon Fleet Issue.jpg
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shipname: Typhoon Fleet Issue
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sigradius: 320 m
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structurehp: 9900
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targetrange: 86.40 km
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tech: F
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totaltraintime: 4d 2h 5m 50s
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turrets: 6
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variations: '{{Ship|Typhoon}},<br>
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{{Ship|Panther}}'
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volume: 414000
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warpspeed: 3 AU/s
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warptime: 15.65 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Typhoon Fleet Issue
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tech_level: Faction
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title: Typhoon Fleet Issue
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type_id: 32311
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validation_score: 1.0
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---
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<img src="/32311.png" alt="Typhoon Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets.
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It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
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If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue.
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Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.
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<div style="display: flow-root;">
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## Skills
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</div>
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Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.
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<div style="display: flow-root;">
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## Tactics
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</div>
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The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Typhoon Fleet Issue here.
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## Patch History
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