[AGENT] Update: ships/amarr-empire/unknown/cruisers/augoror
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content/ships/amarr-empire/unknown/cruisers/augoror.md
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content/ships/amarr-empire/unknown/cruisers/augoror.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 275
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high_slots: 5
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low_slots: 5
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med_slots: 3
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powergrid_output: 650
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rig_slots: 3
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group: Cruiser
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hull_stats:
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hp_armor: 1650
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hp_shield: 1000
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hp_structure: 1550
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name: Augoror
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 3335
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type_id: 625
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velocity: 235
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image: /625.png
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last_updated: '2026-04-19T18:04:35.793351'
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 20
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armorhp: 1650
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armorkin: 25
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armortherm: 35
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bandwidth: 20 Mbit/sec
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bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote
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Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role
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Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus
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to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor
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Repairer optimal range and falloff
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capacitor: 2,250 GJ
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cargohold: "465 m\xB3"
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class: Cruiser
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cpu: 275
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dronebay: "20 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Amarr Empire
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forumlinks: ''
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grouping: Standard Cruisers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 5
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hulltype: Augoror Class
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inertia: 0.56
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info: In YC114 each major empire faction, having been embroiled in a harrowing,
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extensive, long-term war, recognized the growing need for support and logistics
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functionality in their vessels during the kind of protracted interstellar warfare
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that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class
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ships were put under the microscope, and in the Amarr Empire the outcome of the
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re-evaluation process led, among other developments, to a redesign and redeployment
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of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of
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the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion.
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Like most Amarr vessels, the Augoror depended first and foremost on its resilience
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and heavy armor to escape unscathed from unfriendly encounters. After its overhaul,
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it had some of the armor stripped off to make room for equipment allowing it to
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focus on the armor of other vessels, along with energy transfers.
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launchers: 0
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lows: 5
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mass: 12870000
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maxlockedtargets: 8
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maxvelocity: 235
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mediums: 3
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powergrid: 650
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quote: The word of the Lord is pure,<br>It is a shield for the faithful
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quote_attribution: The Scriptures, Prophet Anoyia 8:15
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reqskills: '*{{RequiredSkill|Amarr Cruiser|I}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Amarr Destroyer|III}}
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*** {{RequiredSkill|Amarr Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 300 mm
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sensortype: RADAR
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sensorvalue: 13 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 1000
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shieldkin: 40
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shieldtherm: 20
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shipid: 625
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shipimg: Augoror.jpg
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shipname: Augoror
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sigradius: 90 m
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structurehp: 1550
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targetrange: 60.00 km
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tech: ''
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totaltraintime: 19h 15m 30s
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turrets: 3
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variations: '{{Ship|Guardian}},{{Ship|Augoror Navy Issue}}'
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volume: 115000
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warpspeed: 4 AU/s
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warptime: 9.99 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Augoror
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title: Augoror
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type_id: 625
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validation_score: 1.0
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---
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<img src="/625.png" alt="Augoror" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Augoror is the Tech 1 Amarr logistics cruiser, with bonuses to remote armor repairs and energy transfers.
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Like the Gallente Exequror, the Augoror is designed to repair other ships' armor. However, unlike the Exequror and instead like the Caldari shield-boosting Osprey, the Augoror is designed to trade capacitor with other Augorors in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Augoror can be capacitor-stable with lower skills than its sister ship the Exequror, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Augoror not only can't repair its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.
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The Augoror is piloted in a similar fashion to the more powerful Tech 2 Guardian.
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## Skills
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An Augoror can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.
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Capacitor Management and Capacitor Systems Operation, important for any pilot flying Amarr ships, are doubly important for logistics ships. Training in Remote Armor Repair Systems reduces the capacitor burden of remote armor repairers, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Radar Sensor Compensation raises the Augoror's sensor strength, reducing its vulnerability to ECM.
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## Tactics
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The Augoror is typically fitted with a mixture of remote armor repairers and remote capacitor transferrers in its high slots; propulsion, capacitor battery, and potentially ECCM for jam resistance in the mid slots; and an armor tank in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Exequror), or for damage or ECM drones.
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The pilots of Augorors in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.
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## Notes
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You can add notes here.
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## Patch History
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