[AGENT] Update: ships/amarr-empire/unknown/cruisers/augoror

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2026-04-19 18:04:36 +00:00
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esi_data:
fitting_stats:
cpu_output: 275
high_slots: 5
low_slots: 5
med_slots: 3
powergrid_output: 650
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 1650
hp_shield: 1000
hp_structure: 1550
name: Augoror
race: Unknown
skill_requirements:
- level: 1
skill_id: 3335
type_id: 625
velocity: 235
image: /625.png
last_updated: '2026-04-19T18:04:35.793351'
source: eve-university
source_stats:
armorem: 50
armorexp: 20
armorhp: 1650
armorkin: 25
armortherm: 35
bandwidth: 20 Mbit/sec
bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote
Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role
Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus
to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor
Repairer optimal range and falloff
capacitor: 2,250 GJ
cargohold: "465 m\xB3"
class: Cruiser
cpu: 275
dronebay: "20 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Amarr Empire
forumlinks: ''
grouping: Standard Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Augoror Class
inertia: 0.56
info: In YC114 each major empire faction, having been embroiled in a harrowing,
extensive, long-term war, recognized the growing need for support and logistics
functionality in their vessels during the kind of protracted interstellar warfare
that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class
ships were put under the microscope, and in the Amarr Empire the outcome of the
re-evaluation process led, among other developments, to a redesign and redeployment
of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of
the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion.
Like most Amarr vessels, the Augoror depended first and foremost on its resilience
and heavy armor to escape unscathed from unfriendly encounters. After its overhaul,
it had some of the armor stripped off to make room for equipment allowing it to
focus on the armor of other vessels, along with energy transfers.
launchers: 0
lows: 5
mass: 12870000
maxlockedtargets: 8
maxvelocity: 235
mediums: 3
powergrid: 650
quote: The word of the Lord is pure,<br>It is a shield for the faithful
quote_attribution: The Scriptures, Prophet Anoyia 8:15
reqskills: '*{{RequiredSkill|Amarr Cruiser|I}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 300 mm
sensortype: RADAR
sensorvalue: 13 points
shieldem: 0
shieldexp: 50
shieldhp: 1000
shieldkin: 40
shieldtherm: 20
shipid: 625
shipimg: Augoror.jpg
shipname: Augoror
sigradius: 90 m
structurehp: 1550
targetrange: 60.00 km
tech: ''
totaltraintime: 19h 15m 30s
turrets: 3
variations: '{{Ship|Guardian}},{{Ship|Augoror Navy Issue}}'
volume: 115000
warpspeed: 4 AU/s
warptime: 9.99 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Augoror
title: Augoror
type_id: 625
validation_score: 1.0
---
<img src="/625.png" alt="Augoror" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Augoror is the Tech 1 Amarr logistics cruiser, with bonuses to remote armor repairs and energy transfers.
Like the Gallente Exequror, the Augoror is designed to repair other ships' armor. However, unlike the Exequror and instead like the Caldari shield-boosting Osprey, the Augoror is designed to trade capacitor with other Augorors in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Augoror can be capacitor-stable with lower skills than its sister ship the Exequror, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Augoror not only can't repair its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.
The Augoror is piloted in a similar fashion to the more powerful Tech 2 Guardian.
## Skills
An Augoror can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.
Capacitor Management and Capacitor Systems Operation, important for any pilot flying Amarr ships, are doubly important for logistics ships. Training in Remote Armor Repair Systems reduces the capacitor burden of remote armor repairers, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Radar Sensor Compensation raises the Augoror's sensor strength, reducing its vulnerability to ECM.
## Tactics
The Augoror is typically fitted with a mixture of remote armor repairers and remote capacitor transferrers in its high slots; propulsion, capacitor battery, and potentially ECCM for jam resistance in the mid slots; and an armor tank in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Exequror), or for damage or ECM drones.
The pilots of Augorors in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.
## Notes
You can add notes here.
## Patch History