From ba2707a74e3a7c63834a7795e2881c4dc6994452 Mon Sep 17 00:00:00 2001 From: b3nw Date: Mon, 20 Apr 2026 03:37:59 +0000 Subject: [PATCH] [AGENT] Update: ships/black-ops/tech-2/panther --- content/ships/black-ops/tech-2/panther.md | 171 ++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 content/ships/black-ops/tech-2/panther.md diff --git a/content/ships/black-ops/tech-2/panther.md b/content/ships/black-ops/tech-2/panther.md new file mode 100644 index 00000000..45668c88 --- /dev/null +++ b/content/ships/black-ops/tech-2/panther.md @@ -0,0 +1,171 @@ +--- +esi_data: + fitting_stats: + cpu_output: 510 + high_slots: 8 + low_slots: 6 + med_slots: 5 + powergrid_output: 12750 + rig_slots: 2 + group: Black Ops + hull_stats: + hp_armor: 4375 + hp_shield: 4968 + hp_structure: 4968 + name: Panther + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3337 + - level: 1 + skill_id: 28656 + type_id: 22440 + velocity: 182 +faction: Minmatar Republic +faction_group: Empire +image: /22440.png +last_updated: '2026-04-20T03:37:58.475346' +ship_class: Black Ops +source: eve-university +source_stats: + armorem: 75 + armorexp: 10 + armorhp: 4375 + armorkin: 25 + armortherm: 49 + bandwidth: 125 Mbit/sec + bonuses: "Minmatar Battleship bonuses (per skill level):
\n5% bonus to\ + \ Large Projectile Turret rate of fire
\n10% bonus to Large Projectile Turret\ + \ damage
\n'''Black Ops bonuses (per skill level):'''
\n7.5% bonus to Large\ + \ Projectile Turret tracking
\n7.5% bonus to Large Projectile Turret falloff
\n\ + 20% bonus to Heavy Stasis Grappler optimal range
\n'''Role Bonus:'''
\n\u2022\ +  Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
\n\ + \u2022 No targeting delay after Cloaking Device deactivation
\n\u2022\ +  Cloak reactivation delay reduced to 5 seconds
\n75% reduction to effective\ + \ distance traveled for jump fatigue
\n50% reduction in Cynosural Field Generator\ + \ duration
\n650% bonus to ship max velocity when using Cloaking Devices
\n\ + 5% Additional bonus to Reinforced Bulkhead hitpoints" + capacitor: 5,000 GJ + cargohold: "825 m\xB3" + class: Black Ops + cpu: 510 + dronebay: "175 m\xB3" + externallinks: '' + extrahold: "2,150 m\xB3" + extraholdtype: Fuel + faction: Minmatar Republic + grouping: Black Ops + highlights1: High Amount of High Slots + highs: 8 + hulltype: Typhoon Class + inertia: 0.064 + info: Black Ops battleships are designed for infiltration and espionage behind enemy + lines. With the use of a short-range jump drive and a portal generator, they are + capable of making a special type of jump portal usable only by covert ops vessels. + This enables them to stealthily plant reconnaissance and espionage forces in enemy + territory. For the final word in clandestine maneuvers, look no further. + launchers: 0 + lows: 6 + mass: 148800000 + maxlockedtargets: 7 + maxvelocity: 182 + mediums: 5 + powergrid: 12750 + quote: The void is our home, drink deep of its shadows and know no fear. + quote_attribution: Caravanmaster Rani Hrada + reqskills: '* {{RequiredSkill|Minmatar Battleship|V}} + + ** {{RequiredSkill|Spaceship Command|IV}} + + ** {{RequiredSkill|Minmatar Battlecruiser|III}} + + *** {{RequiredSkill|Spaceship Command|III}} + + *** {{RequiredSkill|Minmatar Cruiser|III}} + + **** {{RequiredSkill|Spaceship Command|II}} + + **** {{RequiredSkill|Minmatar Destroyer|III}} + + ***** {{RequiredSkill|Minmatar Frigate|III}} + + ****** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Black Ops|I}} + + ** {{RequiredSkill|Cloaking|IV}} + + *** {{RequiredSkill|CPU Management|IV}} + + ** {{RequiredSkill|Jump Drive Calibration|IV}} + + *** {{RequiredSkill|Jump Drive Operation|V}} + + **** {{RequiredSkill|Navigation|V}} + + **** {{RequiredSkill|Warp Drive Operation|V}} + + ***** {{RequiredSkill|Navigation|I}} + + **** {{RequiredSkill|Science|V}} + + ** {{RequiredSkill|Spaceship Command|V}}' + scanres: 200 mm + sensortype: LADAR + sensorvalue: 18 points + shieldem: 36 + shieldexp: 50 + shieldhp: 4968 + shieldkin: 40 + shieldtherm: 37 + shipid: 22440 + shipimg: Panther.jpg + shipname: Panther + sigradius: 288 m + structurehp: 4968 + targetrange: 66.4 km + tech: 2 + totaltraintime: 120d 8h 6m 0s + turrets: 5 + variations: '{{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}}' + volume: 414000 + warpspeed: 3.0 AU/s + warptime: 13.2 s +source_url: https://wiki.eveuniversity.org/Panther +tech_level: Tech 2 +title: Panther +type_id: 22440 +validation_score: 1.0 +--- + +Panther + +
+ +## Summary + +
+The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive. + +Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS. + +Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Panther roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for Panther here. +## Patch history \ No newline at end of file