[AGENT] Update: ships/exhumers/tech-2/hulk
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content/ships/exhumers/tech-2/hulk.md
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content/ships/exhumers/tech-2/hulk.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 310
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high_slots: 2
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low_slots: 3
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med_slots: 4
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powergrid_output: 110
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rig_slots: 2
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group: Exhumer
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hull_stats:
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hp_armor: 3000
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hp_shield: 4500
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hp_structure: 4500
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name: Hulk
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 22551
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- level: 5
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skill_id: 17940
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type_id: 22544
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velocity: 160
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faction: Outer Ring Excavations
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faction_group: Independent
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image: /22544.png
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last_updated: '2026-04-20T03:27:47.494311'
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ship_class: Exhumer
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source: eve-university
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source_stats:
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armorem: 60
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armorexp: 10
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armorhp: 3000
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armorkin: 25
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armortherm: 35
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bandwidth: 50 Mbit/sec
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bonuses: '<b>Mining Barge bonuses (per skill level):</b><br>
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3% bonus in Strip Miner yield<br>
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6% bonus to Strip Miner and Ice Harvester range<br>
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3% reduction Ice and Gas Harvester duration<br
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>''''''Exhumers bonuses (per skill level):''''''<br>
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4% bonus to all shield resistances<br>
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6% bonus to Strip Miner yield<br>
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3% reduction in Strip Miner and Gas Harvester duration<br>
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4% reduction in Ice Harvester duration<br>
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''''''Role Bonus:''''''<br>
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25% reduction in Strip Miner and Ice Harvester activation cost<br>
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30% reduction in Ice and Gas Harvester duration<br>
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15% reduction in Strip Miner Duration<br>'
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capacitor: 625 GJ
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cargohold: "350 m\xB3"
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class: Exhumer
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cpu: 310
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dronebay: "50 m\xB3"
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externallinks: ''
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extrahold: "11,500 m\xB3"
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extraholdtype: Mining
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faction: Outer Ring Excavations
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grouping: Exhumers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 2
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hulltype: Covetor Class
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inertia: 0.6
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info: 'The exhumer is the second generation of mining vessels created by ''''''ORE''''''.
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Exhumers, like their mining barge cousins, were each created to excel at a specific
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function, the Hulk''s being mining yield and mining laser range. The additional
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yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay
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than the other exhumers.
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Exhumers are equipped with electronic subsystems specifically designed to accommodate
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Strip Mining and Ice Harvesting modules.'
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launchers: 0
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lows: 3
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mass: 15000000
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maxlockedtargets: 8
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maxvelocity: 160
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mediums: 4
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powergrid: 110
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quote: Efficiency is what separates an amateur from an entrepreneur.
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quote_attribution: Outer Ring Prospecting CEO Obelen Cune
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reqskills: '* {{RequiredSkill|Exhumers|I}}
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** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Industry|V}}
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** {{RequiredSkill|Astrogeology|V}}
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*** {{RequiredSkill|Science|IV}}
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*** {{RequiredSkill|Mining|IV}}
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* {{RequiredSkill|Mining Barge|V}}
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** {{RequiredSkill|Astrogeology|III}}
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*** {{RequiredSkill|Science|IV}}
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*** {{RequiredSkill|Mining|IV}}
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** {{RequiredSkill|Industry|V}}
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** {{RequiredSkill|Mining Frigate|III}}
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*** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 660 mm
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sensortype: Magnetometric
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sensorvalue: 13 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 4500
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shieldkin: 40
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shieldtherm: 20
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shipid: 22544
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shipimg: Hulk.jpg
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shipname: Hulk
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sigradius: 200 m
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structurehp: 4500
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targetrange: 55 km
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tech: 2
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totaltraintime: 50d 22h 47m 10s
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turrets: 0
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variations: '{{Ship|Covetor}}'
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volume: 150000
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warpspeed: 3.5 AU/s
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warptime: 12.48 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Hulk
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tech_level: Tech 2
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title: Hulk
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type_id: 22544
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validation_score: 1.0
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---
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<img src="/22544.png" alt="Hulk" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats.
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<div style="display: flow-root;">
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## Skills
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</div>
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Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.
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<div style="display: flow-root;">
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## Tactics
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</div>
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Due to how vulnerable and cumbersome the exhumers are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Hulk packaged in a hauler, which raises less (albeit still some) suspicion.
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A Badger, even at base skills, has a capacity of 3,900, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them.
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#<div style="display: flow-root;">
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## Travel Fit
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</div>
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The , like its T1 cousin the , has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste especially if you are travelling far from stations with repair services.
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Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Hulk here.
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## Patch History
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