[AGENT] Update: ships/minmatar-republic/2/interdictors/sabre
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content/ships/minmatar-republic/2/interdictors/sabre.md
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content/ships/minmatar-republic/2/interdictors/sabre.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 230
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high_slots: 8
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low_slots: 2
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med_slots: 4
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powergrid_output: 58
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rig_slots: 2
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group: Interdictor
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hull_stats:
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hp_armor: 650
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hp_shield: 750
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hp_structure: 625
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name: Sabre
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 33094
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- level: 1
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skill_id: 12098
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type_id: 22456
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velocity: 320
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image: /22456.png
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last_updated: '2026-04-19T22:06:15.228675'
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source: eve-university
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source_stats:
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armorem: 80
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armorexp: 10
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armorhp: 650
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armorkin: 25
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armortherm: 51.25
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bandwidth: ''
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bonuses: "<b>Interdictors bonuses (per skill level):</b><br>\n10% bonus to Small\
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\ Projectile Turret falloff<br>\n10% reduction in Microwarpdrive signature radius\
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\ penalty<br>\n<b>Minmatar Destroyer bonuses (per skill level):</b><br>\n5% bonus\
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\ to Small Projectile Turret damage<br>\n10% bonus to Small Projectile Turret\
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\ tracking speed<br>\n<b>Role Bonus:</b><br>\n\u2022 Can fit Interdiction\
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\ Sphere Launcher<br>\n25% bonus to warp speed and warp acceleration"
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capacitor: 600 GJ
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cargohold: "400 m\xB3"
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class: Interdictor
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cpu: 230
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dronebay: ''
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Minmatar Republic
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grouping: Interdictors
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highlights1: High Amount of High Slots
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 8
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hulltype: Thrasher Class
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inertia: 3.7
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info: 'Interdictors are destroyer-sized vessels built to fill a single important
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tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting
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interdiction spheres, interdictors are of great value in locations of strategic
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importance where enemy movement must be restricted. Additionally, much like their
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destroyer-class progenitors, they are well-suited to offensive strikes against
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frigate-sized craft.'
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launchers: 1
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lows: 2
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mass: 1285000
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maxlockedtargets: 7
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maxvelocity: 320
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mediums: 4
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powergrid: 58
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quote: Those stuck in what was, will not survive what comes next.
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quote_attribution: Sebiestor Anur-Chief Karin Midular
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reqskills: '*{{RequiredSkill|Minmatar Destroyer|V}}
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** {{RequiredSkill|Minmatar Frigate|III}}
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*** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Interdictors|I}}
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** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Graviton Physics|I}}
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*** {{RequiredSkill|Science|V}}
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*** {{RequiredSkill|Power Grid Management|V}}
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** {{RequiredSkill|Propulsion Jamming|V}}
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*** {{RequiredSkill|CPU Management|III}}
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*** {{RequiredSkill|Navigation|II}}'
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scanres: 550 mm
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sensortype: LADAR
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sensorvalue: 11 points
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shieldem: 50
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shieldexp: 50
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shieldhp: 750
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shieldkin: 40
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shieldtherm: 40
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shipid: 22456
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shipimg: Sabre.jpg
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shipname: Sabre
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sigradius: 70 m
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structurehp: 625
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targetrange: 45.00 km
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tech: 2
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totaltraintime: 43d 4h 12m 20s
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turrets: 7
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variations: '{{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}}'
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volume: 43000
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warpspeed: 4.5 AU/s
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warptime: 6.59 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Sabre
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title: Sabre
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type_id: 22456
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validation_score: 1.0
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---
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<img src="/22456.png" alt="Sabre" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS.
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## Skills
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As a Tech 2 ship, the Sabre deserves strong support skills and fitting skills. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths.
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## Tactics
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For more information on piloting an interdictor effectively, especially in a fleet situation, see Interdictors.
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## Notes
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You can add notes here.
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## Patch History
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