diff --git a/content/ships/frigates/faction/probe-fleet-issue.md b/content/ships/frigates/faction/probe-fleet-issue.md new file mode 100644 index 00000000..bb9bd246 --- /dev/null +++ b/content/ships/frigates/faction/probe-fleet-issue.md @@ -0,0 +1,139 @@ +--- +esi_data: + fitting_stats: + cpu_output: 200 + high_slots: 4 + low_slots: 3 + med_slots: 4 + powergrid_output: 40 + rig_slots: 3 + group: Frigate + hull_stats: + hp_armor: 525 + hp_shield: 525 + hp_structure: 400 + name: Probe Fleet Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3329 + type_id: 72903 + velocity: 385 +faction: Minmatar Republic +faction_group: Empire +image: /72903.png +last_updated: '2026-04-20T03:39:19.799655' +ship_class: Frigate +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 525 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: '''''''Minmatar Frigate bonuses (per skill level):''''''
+ + 7.5% bonus to Core and Combat Scanner Probe strength
+ + 12.5% bonus to Light Missile and Rocket rate of fire
+ + ''''''Role Bonus:''''''
+ + 99% reduction in Scan Probe Launcher CPU requirement
+ + 5+ bonus to Relic and Data Analyzer virus strength
' + capacitor: 280 GJ + cargohold: "400 m\xB3" + class: Frigate + cpu: 200 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + forumlinks: '' + grouping: Faction Frigates + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 4 + hulltype: Probe Class + inertia: 3.58 + info: "To satisfy a growing need for brute-force intelligence retrieval, the Minmatar\ + \ sought a ship which was capable of hit and run operations \u2013 one which was\ + \ capable of striking hard and fast against exposed targets and outrunning their\ + \ defenders before they had a chance to react.\n\nA solution was found in the\ + \ commissioning of the Probe Fleet Issue: a ship which combined the delicate data\ + \ extraction capabilities of the Probe, while abandoning superfluous salvager\ + \ systems, with the firepower to make a ship as equally capable of cracking encryption\ + \ codes as it is cracking open the hull of a diplomat's shuttle." + launchers: 2 + lows: 3 + mass: 1123000 + maxlockedtargets: 4 + maxvelocity: 385 + mediums: 4 + powergrid: 40 + quote: None may hide. + quote_attribution: Hetman General Kanth Filmir + reqskills: '* {{RequiredSkill|Minmatar Frigate|I}} + + ** {{RequiredSkill|Spaceship Command|I}}' + scanres: 465 mm + sensortype: Ladar + sensorvalue: 10 points + shieldem: 0 + shieldexp: 50 + shieldhp: 525 + shieldkin: 40 + shieldtherm: 20 + shipid: 72903 + shipimg: Probe Fleet Issue.jpg + shipname: Probe Fleet Issue + sigradius: 38 m + structurehp: 400 + targetrange: 32.50 km + tech: F + totaltraintime: 25m 0s + turrets: 0 + variations: '{{Ship|Probe}}, {{Ship|Cheetah}}' + volume: 19500 + warpspeed: 5 AU/s + warptime: 5.57 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Probe Fleet Issue +tech_level: Faction +title: Probe Fleet Issue +type_id: 72903 +validation_score: 1.0 +--- + +Probe Fleet Issue + +
+ +## Summary + +
+Summary about . +
+ +## Skills + +
+Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can add notes here. +## Patch History \ No newline at end of file