[AGENT] Update: ships/cruisers/faction/caracal-navy-issue
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content/ships/cruisers/faction/caracal-navy-issue.md
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content/ships/cruisers/faction/caracal-navy-issue.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 465
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high_slots: 6
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low_slots: 3
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med_slots: 6
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powergrid_output: 900
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rig_slots: 3
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group: Cruiser
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hull_stats:
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hp_armor: 1950
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hp_shield: 3000
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hp_structure: 2250
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name: Caracal Navy Issue
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race: Unknown
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skill_requirements:
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- level: 2
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skill_id: 3334
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type_id: 17634
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velocity: 210
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faction: Caldari State
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faction_group: Empire
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image: /17634.png
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last_updated: '2026-04-20T03:18:06.639359'
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ship_class: Cruiser
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 1950
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armorkin: 25
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armortherm: 45
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bandwidth: 25 Mbit/sec
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bonuses: '<b>Caldari Cruiser bonuses (per skill level):</b><br>
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6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher
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rate of fire<br>
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5% bonus to Heavy Missile and Heavy Assault Missile explosion radius'
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capacitor: 1,450 GJ
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cargohold: "450 m\xB3"
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class: Cruiser
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cpu: 465
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dronebay: "25 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Caldari State
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forumlinks: ''
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grouping: Faction Cruisers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 6
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hulltype: Caracal Class
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inertia: 0.51
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info: Created specifically in order to counter the ever-increasing numbers of pirate
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invaders in Caldari territories, the Navy Issue Caracal has performed admirably
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in its task. Sporting added defensive capability as well as increased fitting
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potential, it is seeing ever greater use in defense of the homeland.
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launchers: 6
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lows: 3
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mass: 9600000
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maxlockedtargets: 7
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maxvelocity: 210
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mediums: 6
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powergrid: 900
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quote: A sufficient display of force to scatter the undisciplined.
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quote_attribution: Executive General Heika Torigo
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reqskills: '*{{RequiredSkill|Caldari Cruiser|II}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Caldari Destroyer|III}}
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*** {{RequiredSkill|Caldari Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 270 mm
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sensortype: Gravimetric
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sensorvalue: 21 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 3000
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shieldkin: 40
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shieldtherm: 20
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shipid: 17634
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shipimg: Caracal Navy Issue.jpg
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shipname: Caracal Navy Issue
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sigradius: 125 m
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structurehp: 2250
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targetrange: 57.50 km
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tech: F
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totaltraintime: 22h 29m 40s
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turrets: 0
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variations: '{{Ship|Cerberus}},{{Ship|Caracal}}'
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volume: 101000
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warpspeed: 4 AU/s
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warptime: 6.79 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Caracal Navy Issue
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tech_level: Faction
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title: Caracal Navy Issue
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type_id: 17634
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validation_score: 1.0
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---
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<img src="/17634.png" alt="Caracal Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).
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In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles.
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In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.
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<div style="display: flow-root;">
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## Skills
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</div>
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Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.
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<div style="display: flow-root;">
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## Tactics
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</div>
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No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Caracal Navy Issue here.
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## Patch History
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