[AGENT] Update: ships/cruisers/faction/caracal-navy-issue

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2026-04-20 03:18:07 +00:00
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esi_data:
fitting_stats:
cpu_output: 465
high_slots: 6
low_slots: 3
med_slots: 6
powergrid_output: 900
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 1950
hp_shield: 3000
hp_structure: 2250
name: Caracal Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 3334
type_id: 17634
velocity: 210
faction: Caldari State
faction_group: Empire
image: /17634.png
last_updated: '2026-04-20T03:18:06.639359'
ship_class: Cruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 1950
armorkin: 25
armortherm: 45
bandwidth: 25 Mbit/sec
bonuses: '<b>Caldari Cruiser bonuses (per skill level):</b><br>
6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher
rate of fire<br>
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius'
capacitor: 1,450 GJ
cargohold: "450 m\xB3"
class: Cruiser
cpu: 465
dronebay: "25 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Caldari State
forumlinks: ''
grouping: Faction Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 6
hulltype: Caracal Class
inertia: 0.51
info: Created specifically in order to counter the ever-increasing numbers of pirate
invaders in Caldari territories, the Navy Issue Caracal has performed admirably
in its task. Sporting added defensive capability as well as increased fitting
potential, it is seeing ever greater use in defense of the homeland.
launchers: 6
lows: 3
mass: 9600000
maxlockedtargets: 7
maxvelocity: 210
mediums: 6
powergrid: 900
quote: A sufficient display of force to scatter the undisciplined.
quote_attribution: Executive General Heika Torigo
reqskills: '*{{RequiredSkill|Caldari Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 270 mm
sensortype: Gravimetric
sensorvalue: 21 points
shieldem: 0
shieldexp: 50
shieldhp: 3000
shieldkin: 40
shieldtherm: 20
shipid: 17634
shipimg: Caracal Navy Issue.jpg
shipname: Caracal Navy Issue
sigradius: 125 m
structurehp: 2250
targetrange: 57.50 km
tech: F
totaltraintime: 22h 29m 40s
turrets: 0
variations: '{{Ship|Cerberus}},{{Ship|Caracal}}'
volume: 101000
warpspeed: 4 AU/s
warptime: 6.79 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Caracal Navy Issue
tech_level: Faction
title: Caracal Navy Issue
type_id: 17634
validation_score: 1.0
---
<img src="/17634.png" alt="Caracal Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).
In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles.
In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Caracal Navy Issue here.
## Patch History