diff --git a/content/ships/frigates/faction/imperial-navy-slicer.md b/content/ships/frigates/faction/imperial-navy-slicer.md new file mode 100644 index 00000000..f4f3b0d6 --- /dev/null +++ b/content/ships/frigates/faction/imperial-navy-slicer.md @@ -0,0 +1,139 @@ +--- +esi_data: + fitting_stats: + cpu_output: 125 + high_slots: 3 + low_slots: 5 + med_slots: 2 + powergrid_output: 50 + rig_slots: 3 + group: Frigate + hull_stats: + hp_armor: 725 + hp_shield: 550 + hp_structure: 600 + name: Imperial Navy Slicer + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3331 + type_id: 17703 + velocity: 350 +faction: Amarr Empire +faction_group: Empire +image: /17703.png +last_updated: '2026-04-20T03:29:07.864012' +ship_class: Frigate +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 725 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: '''''''Amarr Frigate bonuses (per skill level):''''''
+ + 10% bonus to Small Energy Turret optimal range
+ + 25% bonus to Small Energy Turret damage' + capacitor: 500 GJ + cargohold: "130 m\xB3" + class: Frigate + cpu: 125 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Faction Frigates + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 3 + hulltype: Imperial Navy Slicer Class + inertia: 3.3 + info: The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons + in the continual fight against Matari insurgents. Boasting tremendous range and + versatility in equipment fittings, a great deal of armor strength and a powerful + capacitor, the skilled Slicer pilot is able to take out most frigates with ease. + launchers: 0 + lows: 5 + mass: 1003000 + maxlockedtargets: 5 + maxvelocity: 350 + mediums: 2 + powergrid: 50 + quote: None are beyond the reach of divine judgement. + quote_attribution: Captain Marshal Sirdan xer Qosh + reqskills: '*{{RequiredSkill|Amarr Frigate|II}} + + ** {{RequiredSkill|Spaceship Command|I}}' + scanres: 675 mm + sensortype: RADAR + sensorvalue: 11 points + shieldem: 0 + shieldexp: 50 + shieldhp: 550 + shieldkin: 40 + shieldtherm: 20 + shipid: 17703 + shipimg: Imperial Navy Slicer.jpg + shipname: Imperial Navy Slicer + sigradius: 38 m + structurehp: 600 + targetrange: 40.00 km + tech: F + totaltraintime: 1h 42m 40s + turrets: 2 + variations: none + volume: 16500 + warpspeed: 5 AU/s + warptime: 4.59 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Imperial Navy Slicer +tech_level: Faction +title: Imperial Navy Slicer +type_id: 17703 +validation_score: 1.0 +--- + +Imperial Navy Slicer + +
+ +## Summary + +
+The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile. +
+ +## Skills + +
+ Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill. + With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit. +Prerequisite Skills: + Propulsion Jamming Level II is necessary for Tech 2 points, and level 4 allows T2 webs. + High Speed Maneuvering Level III for T2 MWDs. Level 4 is recommended. + Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. +Helpful Skills: + Hull Upgrades, CPU Management and Power Grid Management should be at level V (they are important for any ship you fly). + Navigation 5% bonus to sub-warp speed per level. Level V is recommended. + Acceleration Control 5% bonus to afterburner and MWD speed per level. Level IV is recommended. + Evasive Maneuvering 4% to ship agility per level. Level V is recommended. + Signature Analysis 5% scan resolution per level; getting this to level V will greatly boost your target locking speed. +
+ +## Tactics + +
+No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for Imperial Navy Slicer here. \ No newline at end of file