diff --git a/content/ships/destroyers/faction/thrasher-fleet-issue.md b/content/ships/destroyers/faction/thrasher-fleet-issue.md new file mode 100644 index 00000000..6ee40d35 --- /dev/null +++ b/content/ships/destroyers/faction/thrasher-fleet-issue.md @@ -0,0 +1,142 @@ +--- +esi_data: + fitting_stats: + cpu_output: 177 + high_slots: 7 + low_slots: 3 + med_slots: 3 + powergrid_output: 62 + rig_slots: 3 + group: Destroyer + hull_stats: + hp_armor: 1125 + hp_shield: 1200 + hp_structure: 1125 + name: Thrasher Fleet Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 33094 + type_id: 73794 + velocity: 293 +faction: Minmatar Republic +faction_group: Empire +image: /73794.png +last_updated: '2026-04-20T03:47:09.420948' +ship_class: Destroyer +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 1125 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: '''''''Minmatar Destroyer bonuses (per skill level):''''''
+ + 5% bonus to Small Projectile Turret damage
+ + 5% bonus to Small Projectile Turret rate of fire
+ + 15% reduction in Microwarpdrive signature radius penalty
+ + ''''''Role Bonus:''''''
+ + 50% bonus to Small Projectile Turret optimal range and falloff
' + capacitor: 550 GJ + cargohold: "400 m\xB3" + class: Destroyer + cpu: 177 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + forumlinks: '' + grouping: Faction Destroyers + highlights1: High amount of High Slots + highlights2: '' + highlights3: '' + highlights4: '' + highs: 7 + hulltype: Thrasher Class + inertia: 2.75 + info: 'The Republic Fleet''s requirements for an upgraded Thrasher focused on the + doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile + fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue + paid great attention to the engine systems and reducing the downsides of using + high-performance microwarpdrive propulsion modules. The improvements to weapons + systems significantly increased projectile rate of fire and the range of effective + firing solutions. Increased firepower at range came at the cost of reduced tracking + systems and dedicated defensive module support, but additional base shield and + armor were crammed into the design by the canny Minmatar designers.' + launchers: 1 + lows: 3 + mass: 1600000 + maxlockedtargets: 6 + maxvelocity: 293 + mediums: 3 + powergrid: 62 + quote: Faith is for those who cannot prove their convictions hold true. + quote_attribution: Hetman General Kanth Filmir + reqskills: '*{{RequiredSkill|Minmatar Destroyer|II}} + + ** {{RequiredSkill|Minmatar Frigate|III}} + + *** {{RequiredSkill|Spaceship Command|I}}' + scanres: 550 mm + sensortype: LADAR + sensorvalue: 10 points + shieldem: 0 + shieldexp: 50 + shieldhp: 1200 + shieldkin: 40 + shieldtherm: 20 + shipid: 73794 + shipimg: Thrasher Fleet Issue.jpg + shipname: Thrasher Fleet Issue + sigradius: 56 m + structurehp: 1125 + targetrange: 30 km + tech: F + totaltraintime: + turrets: 6 + variations: '{{Ship|Thrasher}}, {{Ship|Sabre}}' + volume: 43000 + warpspeed: 4.5 AU/s + warptime: 6.21 + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Thrasher Fleet Issue +tech_level: Faction +title: Thrasher Fleet Issue +type_id: 73794 +validation_score: 1.0 +--- + +Thrasher Fleet Issue + +
+ +## Summary + +
+The Thrasher Fleet Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP. The Thrasher Fleet Issue sets itself apart from the T1 Thrasher with new bonuses to rate of fire and MWD signature bloom. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can add notes about here. +## Patch History \ No newline at end of file