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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 177
+ high_slots: 7
+ low_slots: 3
+ med_slots: 3
+ powergrid_output: 62
+ rig_slots: 3
+ group: Destroyer
+ hull_stats:
+ hp_armor: 1125
+ hp_shield: 1200
+ hp_structure: 1125
+ name: Thrasher Fleet Issue
+ race: Unknown
+ skill_requirements:
+ - level: 2
+ skill_id: 33094
+ type_id: 73794
+ velocity: 293
+faction: Minmatar Republic
+faction_group: Empire
+image: /73794.png
+last_updated: '2026-04-20T03:47:09.420948'
+ship_class: Destroyer
+source: eve-university
+source_stats:
+ armorem: 60
+ armorexp: 10
+ armorhp: 1125
+ armorkin: 25
+ armortherm: 35
+ bandwidth: ''
+ bonuses: '''''''Minmatar Destroyer bonuses (per skill level):''''''
+
+ 5% bonus to Small Projectile Turret damage
+
+ 5% bonus to Small Projectile Turret rate of fire
+
+ 15% reduction in Microwarpdrive signature radius penalty
+
+ ''''''Role Bonus:''''''
+
+ 50% bonus to Small Projectile Turret optimal range and falloff
'
+ capacitor: 550 GJ
+ cargohold: "400 m\xB3"
+ class: Destroyer
+ cpu: 177
+ dronebay: ''
+ externallinks: ''
+ extrahold: ''
+ extraholdtype: ''
+ faction: Minmatar Republic
+ forumlinks: ''
+ grouping: Faction Destroyers
+ highlights1: High amount of High Slots
+ highlights2: ''
+ highlights3: ''
+ highlights4: ''
+ highs: 7
+ hulltype: Thrasher Class
+ inertia: 2.75
+ info: 'The Republic Fleet''s requirements for an upgraded Thrasher focused on the
+ doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile
+ fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue
+ paid great attention to the engine systems and reducing the downsides of using
+ high-performance microwarpdrive propulsion modules. The improvements to weapons
+ systems significantly increased projectile rate of fire and the range of effective
+ firing solutions. Increased firepower at range came at the cost of reduced tracking
+ systems and dedicated defensive module support, but additional base shield and
+ armor were crammed into the design by the canny Minmatar designers.'
+ launchers: 1
+ lows: 3
+ mass: 1600000
+ maxlockedtargets: 6
+ maxvelocity: 293
+ mediums: 3
+ powergrid: 62
+ quote: Faith is for those who cannot prove their convictions hold true.
+ quote_attribution: Hetman General Kanth Filmir
+ reqskills: '*{{RequiredSkill|Minmatar Destroyer|II}}
+
+ ** {{RequiredSkill|Minmatar Frigate|III}}
+
+ *** {{RequiredSkill|Spaceship Command|I}}'
+ scanres: 550 mm
+ sensortype: LADAR
+ sensorvalue: 10 points
+ shieldem: 0
+ shieldexp: 50
+ shieldhp: 1200
+ shieldkin: 40
+ shieldtherm: 20
+ shipid: 73794
+ shipimg: Thrasher Fleet Issue.jpg
+ shipname: Thrasher Fleet Issue
+ sigradius: 56 m
+ structurehp: 1125
+ targetrange: 30 km
+ tech: F
+ totaltraintime:
+ turrets: 6
+ variations: '{{Ship|Thrasher}}, {{Ship|Sabre}}'
+ volume: 43000
+ warpspeed: 4.5 AU/s
+ warptime: 6.21
+ wikireferences: ''
+source_url: https://wiki.eveuniversity.org/Thrasher Fleet Issue
+tech_level: Faction
+title: Thrasher Fleet Issue
+type_id: 73794
+validation_score: 1.0
+---
+
+
+
+