[AGENT] Update: ships/blockade-runners/tech-2/crane
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content/ships/blockade-runners/tech-2/crane.md
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content/ships/blockade-runners/tech-2/crane.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 285
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high_slots: 2
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low_slots: 2
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med_slots: 4
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powergrid_output: 125
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rig_slots: 2
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group: Blockade Runner
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hull_stats:
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hp_armor: 1000
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hp_shield: 2100
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hp_structure: 1900
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name: Crane
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3342
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- level: 1
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skill_id: 19719
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type_id: 12729
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velocity: 160
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faction: Caldari State
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faction_group: Empire
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image: /12729.png
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last_updated: '2026-04-20T03:20:30.417249'
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ship_class: Blockade Runner
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 1000
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armorkin: 62.5
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armortherm: 86.25
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bandwidth: ''
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bonuses: "<b>Caldari Hauler bonuses (per skill level):</b><br>\n5% bonus to ship\
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\ cargo capacity<br>\n5% bonus to ship max velocity<br>\n'''Transport Ships bonuses\
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\ (per skill level):'''<br>\n5% bonus to warp speed and warp acceleration<br>\n\
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20% reduction in Cloaking Devices CPU requirement<br>\n'''Role Bonus:'''<br>\n\
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\u2022 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>\n\
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\u2022 Cloak reactivation delay reduced to 5 seconds<br>\n\u2022 Immune\
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\ to all Cargo Scanners<br>\n90% reduction to effective distance traveled for\
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\ jump fatigue<br>\n75% bonus to warp speed and warp acceleration"
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capacitor: 1,300 GJ
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cargohold: "4,300 m\xB3"
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class: Blockade Runner
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cpu: 285
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dronebay: ''
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externallinks: ''
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faction: Caldari State
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grouping: Transport Ships
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highlights1: Can Use Covert Ops Cloak
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highs: 2
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hulltype: Badger Class
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inertia: 0.51
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info: 'Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type
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of industrial available. Utilizing sturdy but lightweight construction materials
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and sacrificing some cargo space, these haulers are able to reach speeds greater
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than those of a cruiser while withstanding heavy fire - factors which make them
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ideal for zipping through dangerous territories with valuable cargo.'
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launchers: 1
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lows: 2
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mass: 11000000
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maxlockedtargets: 2
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maxvelocity: 160
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mediums: 4
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powergrid: 125
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quote: Sometimes discretion is the most honorable approach.
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quote_attribution: CEO Haatakan Oiritsuu
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reqskills: '* {{RequiredSkill|Caldari Hauler|V}}
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** {{RequiredSkill|Spaceship Command|III}}
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* {{RequiredSkill|Transport Ships|I}}
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Industry|V}}'
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scanres: 225 mm
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sensortype: Gravimetric
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sensorvalue: 17 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 2100
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shieldkin: 70
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shieldtherm: 80
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shipid: 12729
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shipimg: Crane.jpg
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shipname: Crane
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sigradius: 115 m
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structurehp: 1900
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targetrange: 45 km
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tech: 2
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totaltraintime: 29d 20h 23m 20s
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turrets: 0
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variations: '{{Ship|Badger}}'
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volume: 195000
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warpspeed: 3.5 AU/s
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warptime: 7.78 s
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source_url: https://wiki.eveuniversity.org/Crane
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tech_level: Tech 2
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title: Crane
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type_id: 12729
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validation_score: 1.0
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---
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<img src="/12729.png" alt="Crane" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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Very useful for hauling high-value items (such as implants or blueprints) into dangerous space, blockade runners are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space.
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<div style="display: flow-root;">
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## Skills
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</div>
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See Blockade Runner skills.
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<div style="display: flow-root;">
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## Tactics
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</div>
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No sub-article about Crane roles or piloting tactics. You can write them here.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Crane here.
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## Patch History
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