[AGENT] Update: ships/heavy-assault-cruisers/tech-2/cerberus
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content/ships/heavy-assault-cruisers/tech-2/cerberus.md
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content/ships/heavy-assault-cruisers/tech-2/cerberus.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 535
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high_slots: 6
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low_slots: 4
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med_slots: 5
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powergrid_output: 820
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rig_slots: 2
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group: Heavy Assault Cruiser
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hull_stats:
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hp_armor: 1200
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hp_shield: 2000
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hp_structure: 1400
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name: Cerberus
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3334
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- level: 1
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skill_id: 16591
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type_id: 11993
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velocity: 220
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faction: Caldari State
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faction_group: Empire
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image: /11993.png
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last_updated: '2026-04-20T03:18:26.783565'
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ship_class: Heavy Assault Cruiser
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 1200
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armorkin: 62.5
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armortherm: 86.25
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bandwidth: 15 Mbit/sec
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bonuses: "<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>\n7.5% bonus\
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\ to Shield Booster amount<br>\n5% bonus to Rapid Light Missile, Heavy Missile\
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\ and Heavy Assault Missile Launcher Rate of Fire<br>\n'''Caldari Cruiser bonuses\
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\ (per skill level):'''<br>\n5% bonus to kinetic Light Missile, Heavy Missile\
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\ and Heavy Assault Missile damage<br>\n20% bonus to Heavy Assault Missile max\
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\ velocity<br>\n'''Role Bonus:'''<br>\n50% reduction in Microwarpdrive signature\
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\ radius penalty<br>\n\u2022 Can fit Assault Damage Controls"
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capacitor: 1,200 GJ
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cargohold: "650 m\xB3"
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class: Heavy Assault Cruiser
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cpu: 535
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dronebay: "15 m\xB3"
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externallinks: ''
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faction: Caldari State
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grouping: Heavy Assault Cruisers
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highs: 6
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hulltype: Caracal Class
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inertia: 0.463
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info: 'No cruiser currently in existence can match the superiority of the Cerberus''s
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onboard missile system. With a well-trained pilot jacked in, this fanged horror
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is capable of unleashing a hail of missiles to send even the most seasoned armor
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tankers running for cover.
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Developer: Lai Dai
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Moving away from their traditionally balanced all-round designs, Lai Dai have
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created a very specialized - and dangerous - missile boat in the Cerberus. Many
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have speculated that due to recent friction between Caldari megacorporations,
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LD may be looking to beef up their own police force with these missile-spewing
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monstrosities.'
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launchers: 6
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lows: 4
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mass: 12720000
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maxlockedtargets: 6
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maxvelocity: 220
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mediums: 5
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powergrid: 820
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quote: The principles of rocket science are simple, the results are not.
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quote_attribution: Dr. Holene Vailakkel
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reqskills: '* {{RequiredSkill|Caldari Cruiser|V}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Caldari Destroyer|III}}
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*** {{RequiredSkill|Caldari Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Heavy Assault Cruisers|I}}
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** {{RequiredSkill|Energy Grid Upgrades|V}}
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*** {{RequiredSkill|Power Grid Management|II}}
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*** {{RequiredSkill|Science|I}}
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** {{RequiredSkill|Weapon Upgrades|V}}
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*** {{RequiredSkill|Gunnery|II}}
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** {{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Capacitor Management|IV}}
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*** {{RequiredSkill|Power Grid Management|III}}'
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scanres: 282 mm
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sensortype: Gravimetric
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sensorvalue: 24 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 2000
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shieldkin: 70
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shieldtherm: 80
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shipid: 11993
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shipimg: Cerberus.jpg
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shipname: Cerberus
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sigradius: 135 m
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structurehp: 1400
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targetrange: 60 km
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tech: 2
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totaltraintime: 63d 9h 37m 40s
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turrets: 0
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variations: '{{Ship|Caracal}}, {{Ship|Caracal Navy Issue}}'
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volume: 92000
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warpspeed: 4.0 AU/s
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warptime: 8.16 s
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source_url: https://wiki.eveuniversity.org/Cerberus
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tech_level: Tech 2
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title: Cerberus
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type_id: 11993
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validation_score: 1.0
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---
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<img src="/11993.png" alt="Cerberus" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Cerberus is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage by 25%. Heavy missile fits are also possible, but they do not benefit from the range bonus.
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Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
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The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
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<div style="display: flow-root;">
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## Skills
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</div>
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Heavy Assault Cruisers to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill.
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Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
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Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
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Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
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Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
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Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
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Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to IV to allow the use of the T2 Shield Hardening modules as well as the T2 Multispectrum Shield Hardener.
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Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
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EM Shield Compensation, Thermal Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation should be trained to level IV if using the Shield Resistance Amplifiers.
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Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
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<div style="display: flow-root;">
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## Tactics
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</div>
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Prior to the 2022 HAC rebalancing, the Cerberus was an extremely popular vessel in nulsec bloc warfare as an extremely long ranged (due to its dual range bonuses) and reasonably tanky missile boat. But with the 2022 Uprising Patch, the Cerberus's role has been changed fundamentally by the replacing of one of the range bonuses for a shield boosting bonus and the changing of its remaining range bonus to only apply to HAMs. The Cerberus quickly fell out of favor for bloc warfare in favor of the revamped Muninn and now sees use as a PvE ship or as a small gang PvP ship.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Cerberus here.
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## Patch history
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