From ce3fdda62b6091019f4385a16b7439152d703bf4 Mon Sep 17 00:00:00 2001 From: b3nw Date: Mon, 20 Apr 2026 03:27:56 +0000 Subject: [PATCH] [AGENT] Update: ships/combat-battlecruisers/faction/hurricane-fleet-issue --- .../faction/hurricane-fleet-issue.md | 149 ++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 content/ships/combat-battlecruisers/faction/hurricane-fleet-issue.md diff --git a/content/ships/combat-battlecruisers/faction/hurricane-fleet-issue.md b/content/ships/combat-battlecruisers/faction/hurricane-fleet-issue.md new file mode 100644 index 00000000..b62d0608 --- /dev/null +++ b/content/ships/combat-battlecruisers/faction/hurricane-fleet-issue.md @@ -0,0 +1,149 @@ +--- +esi_data: + fitting_stats: + cpu_output: 420 + high_slots: 8 + low_slots: 6 + med_slots: 4 + powergrid_output: 1380 + rig_slots: 3 + group: Combat Battlecruiser + hull_stats: + hp_armor: 6750 + hp_shield: 6750 + hp_structure: 5250 + name: Hurricane Fleet Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 33098 + type_id: 33157 + velocity: 185 +faction: Minmatar Republic +faction_group: Empire +image: /33157.png +last_updated: '2026-04-20T03:27:55.456695' +ship_class: Combat Battlecruiser +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 6750 + armorkin: 25 + armortherm: 35 + bandwidth: 50 Mbit/sec + bonuses: "Minmatar Battlecruiser bonuses (per skill level):
10% bonus\ + \ to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret\ + \ tracking speed
Role Bonus:
\u2022 Can use one Command Burst\ + \ module
50% bonus to Command Burst area of effect range
25% bonus to Medium\ + \ Projectile Turret optimal range and falloff
" + capacitor: 2,300 GJ + cargohold: "425 m\xB3" + class: Combat Battlecruiser + cpu: 420 + dronebay: "50 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + forumlinks: '' + grouping: Faction Battlecruisers + highlights1: Can use Command Burst module + highlights2: '' + highlights3: '' + highlights4: '' + highs: 8 + hulltype: Hurricane Class + inertia: 0.61 + info: In YC 115, after much heated discussion, CONCORD issued a decree stating the + Hurricane-Class Battlecruiser was far too effective to stay under its current + technological label, and demanded the Minmatar Republic to either cease production + or sort it as a more technologically advanced craft. The Tribal Council grudgingly + complied by releasing a simplified version of the Hurricane, then quickly exploited + a loophole in the legislation and began using the original overpowered hull as + part of its active fleet force. And that is how, after a new paint coat and renaming + fees that the Hurricane Fleet Issue came to be. + launchers: 3 + lows: 6 + mass: 12800000 + maxlockedtargets: 6 + maxvelocity: 185 + mediums: 4 + powergrid: 1380 + quote: Let them try to curtail our prowess. Envy makes for a poor shield. + quote_attribution: Brutor Chief Wkumi Pol + reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Minmatar Cruiser|III}} + + *** {{RequiredSkill|Spaceship Command|II}} + + *** {{RequiredSkill|Minmatar Destroyer|III}} + + **** {{RequiredSkill|Minmatar Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}}' + scanres: 220 mm + sensortype: LADAR + sensorvalue: 20 points + shieldem: 0 + shieldexp: 50 + shieldhp: 6750 + shieldkin: 40 + shieldtherm: 20 + shipid: 33157 + shipimg: Hurricane Fleet Issue.jpg + shipname: Hurricane Fleet Issue + sigradius: 250 m + structurehp: 5250 + targetrange: 65.00 km + tech: F + totaltraintime: 2d 1h 9m 40s + turrets: 6 + variations: '{{Ship|Sleipnir}},{{Ship|Hurricane}}' + volume: 216000 + warpspeed: 3.5 AU/s + warptime: 10.82 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Hurricane Fleet Issue +tech_level: Faction +title: Hurricane Fleet Issue +type_id: 33157 +validation_score: 1.0 +--- + +Hurricane Fleet Issue + +
+ +## Summary + +
+The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead. +
+ +## Skills + +
+ Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill. + Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. + Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. + Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. + Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. + Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible. + The appropriate skills required for fitting a Full T2 Armour or Shield Tank. +
+ +## Tactics + +
+No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here. +
+ +## Notes + +
+No notes for the Hurricane Fleet Issue. +## Patch History \ No newline at end of file