From cf899535f2aba043ce24c187e22bedea45d5559a Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:43:35 +0000 Subject: [PATCH] [AGENT] Update: ships/amarr/cruisers/maller --- content/ships/amarr/cruisers/maller.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/content/ships/amarr/cruisers/maller.md b/content/ships/amarr/cruisers/maller.md index 5dde4be3..16a6e4f8 100644 --- a/content/ships/amarr/cruisers/maller.md +++ b/content/ships/amarr/cruisers/maller.md @@ -19,7 +19,8 @@ esi_data: skill_id: 3335 type_id: 624 velocity: 205 -last_updated: '2026-04-19T14:52:08.168037' +image: /624.png +last_updated: '2026-04-19T17:43:34.045550' source: eve-university source_stats: armorem: 50 @@ -97,7 +98,15 @@ type_id: 624 validation_score: 1.0 --- +Maller + +
+ ## Summary + +
+ + The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than HACs or battlecruisers. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the Omen might sometimes be an easier choice. The Maller's armor resist and medium laser damage bonuses suit it for "heavy tackle" roles, in which it holds the enemy down to relieve lighter tackle that do not have the tank to withstand damage for long. It can also perform well as a brawling damage-dealing ship, especially if supported by logistics ships such as its sibling the Augoror.