From cf957addaa79e5df781d997f122e33d908582e4c Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 00:56:04 +0000 Subject: [PATCH] [AGENT] Update: ships/frigates/tech-2/deacon --- content/ships/frigates/tech-2/deacon.md | 150 ++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 content/ships/frigates/tech-2/deacon.md diff --git a/content/ships/frigates/tech-2/deacon.md b/content/ships/frigates/tech-2/deacon.md new file mode 100644 index 00000000..f69aadd0 --- /dev/null +++ b/content/ships/frigates/tech-2/deacon.md @@ -0,0 +1,150 @@ +--- +esi_data: + fitting_stats: + cpu_output: 145 + high_slots: 3 + low_slots: 5 + med_slots: 2 + powergrid_output: 57 + rig_slots: 2 + group: Logistics Frigate + hull_stats: + hp_armor: 550 + hp_shield: 300 + hp_structure: 400 + name: Deacon + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3331 + - level: 1 + skill_id: 40328 + type_id: 37457 + velocity: 405 +faction: Amarr Empire +faction_group: Empire +image: /37457.png +last_updated: '2026-04-21T00:56:03.768238' +ship_class: Logistics Frigate +source: eve-university +source_stats: + armorem: 50 + armorexp: 60 + armorhp: 550 + armorkin: 43.5 + armortherm: 35 + bandwidth: 5 Mbit/sec + bonuses: Amarr Frigate bonuses (per skill level):
10% bonus to Remote + Armor Repairer amount
10% reduction in Remote Armor Repairer activation cost
Logistics + Frigates bonuses (per skill level):
5% reduction in Remote Armor Repairer + duration and activation cost
7.5% bonus to armor hitpoints
Role Bonus:
50% + bonus to Remote Armor Repairer optimal range
600% bonus to Remote Armor Repairer + falloff + capacitor: 675 GJ + cargohold: "250 m\xB3" + class: Logistics Frigate + cpu: 145 + dronebay: "5 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Logistics Frigates + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 3 + hulltype: Inquisitor Class + inertia: 3.5 + info: 'The Deacon is the latest success from the engineers at Carthum Conglomerate, + designed as a remote repairing ship that can keep up with fast moving fleets including + those containing the extremely popular Confessor-class Tactical Destroyer. Managing + to miniaturize the powerful remote armor repairing systems from their best-selling + Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum + was able to release the Deacon in nearly record time and under-budget thanks in + part to extensive cooperation with researchers from the Lai Dai megacorp.

Developer: + Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian + warfare philosophy. Possessing sturdy armor and advanced weapons systems, they + provide a nice mix of offense and defense. On the other hand, their electronics + and shield systems tend to be rather limited.' + launchers: 0 + lows: 5 + mass: 1630000 + maxlockedtargets: 8 + maxvelocity: 405 + mediums: 2 + powergrid: 57 + quote: Surround yourself with the faithful, Stand together, for there is no strength + like it. + quote_attribution: The Scriptures, Book of Missions 71:21 + reqskills: '*{{RequiredSkill|Amarr Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Logistics Frigates|I}} + + ** {{RequiredSkill|Signature Analysis|V}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Long Range Targeting|IV}} + + *** {{RequiredSkill|CPU Management|II}}' + scanres: 920 mm + sensortype: RADAR + sensorvalue: 15 points + shieldem: 0 + shieldexp: 75 + shieldhp: 300 + shieldkin: 55 + shieldtherm: 20 + shipid: 37457 + shipimg: Deacon.jpg + shipname: Deacon + sigradius: 34 m + structurehp: 400 + targetrange: 45.00 km + tech: 2 + totaltraintime: 19d 6h 50m + turrets: 2 + variations: '{{Ship|Inquisitor}},{{Ship|Purifier}}' + volume: 28700 + warpspeed: 5.0 AU/s + warptime: 7.91 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Deacon +tech_level: Tech 2 +title: Deacon +type_id: 37457 +validation_score: 1.0 +--- + +Deacon + +
+ +## Summary + +
+The Deacon is the Tech 2 Amarr logistics frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the Inquisitor, the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints. +
+ +## Skills + +
+As a Tech 2 ship, the Deacon works best with strong support skills, and good fitting skills to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability. +
+ +## Tactics + +
+With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots. +
+ +## Notes + +
+You can write additional notes for the Deacon here. +## Patch history \ No newline at end of file