[AGENT] Update: ships/amarr-empire/2/black-ops/redeemer

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2026-04-19 18:04:44 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 505
high_slots: 8
low_slots: 7
med_slots: 4
powergrid_output: 17000
rig_slots: 2
group: Black Ops
hull_stats:
hp_armor: 5312
hp_shield: 4375
hp_structure: 4968
name: Redeemer
race: Unknown
skill_requirements:
- level: 5
skill_id: 3339
- level: 1
skill_id: 28656
type_id: 22428
velocity: 117
image: /22428.png
last_updated: '2026-04-19T18:04:43.192138'
source: eve-university
source_stats:
armorem: 50
armorexp: 49
armorhp: 5312
armorkin: 41
armortherm: 35
bandwidth: 125 Mbit/sec
bonuses: "<b>Amarr Battleship bonuses (per skill level):</b><br>\n10% reduction\
\ in Large Energy Turret activation cost\n<br>\n10% bonus to Large Energy Turret\
\ rate of fire\n<br>\n'''Black Ops bonuses (per skill level):'''<br>\n7.5% bonus\
\ to Large Energy Turret tracking speed<br>\n10% bonus to Energy Nosferatu and\
\ Energy Neutralizer drain amount<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;Can\
\ fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>\n\u2022\
&nbsp;No targeting delay after Cloaking Device deactivation<br>\n\u2022&nbsp;Cloak\
\ reactivation delay reduced to 5 seconds<br>\n75% reduction to effective distance\
\ traveled for jump fatigue<br>\n50% reduction in Cynosural Field Generator duration<br>\n\
650% bonus to ship max velocity when using Cloaking Devices<br>\n5% Additional\
\ bonus to Reinforced Bulkhead hitpoints"
capacitor: 5,912.5 GJ
cargohold: "800 m\xB3"
class: Black Ops
cpu: 505
dronebay: "125 m\xB3"
externallinks: ''
extrahold: "2,150 m\xB3"
extraholdtype: Fuel
faction: Amarr Empire
grouping: Black Ops
highlights1: High Amount of High Slots
highlights2: High Amount of Low Slots
highs: 8
hulltype: Armageddon Class
inertia: 0.072
info: Black Ops battleships are designed for infiltration and espionage behind enemy
lines. With the use of a short-range jump drive and a portal generator, they are
capable of making a special type of jump portal usable only by covert ops vessels.
This enables them to stealthily plant reconnaissance and espionage forces in enemy
territory. For the final word in clandestine maneuvers, look no further.
launchers: 0
lows: 7
mass: 150300000
maxlockedtargets: 7
maxvelocity: 117
mediums: 4
powergrid: 17000
quote: Acts of faith performed in the dark still serve the light.
quote_attribution: Empress Catiz Tash-Murkon I
reqskills: '*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}'
scanres: 220 mm
sensortype: RADAR
sensorvalue: 17 points
shieldem: 0
shieldexp: 68
shieldhp: 4375
shieldkin: 53
shieldtherm: 20
shipid: 22428
shipimg: Redeemer.jpg
shipname: Redeemer
sigradius: 333 m
structurehp: 4968
targetrange: 70.60 km
tech: 2
totaltraintime: 120d 8h 6m 0s
turrets: 5
variations: '{{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}'
volume: 486000
warpspeed: 3.0 AU/s
warptime: 15.00 s
source_url: https://wiki.eveuniversity.org/Redeemer
title: Redeemer
type_id: 22428
validation_score: 1.0
---
<img src="/22428.png" alt="Redeemer" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus its not surprising that it is usually armor tanked. It is also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
## Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Redeemer here.
## Patch history