From d25f8a15ca60c1f62e5feb7521b184b95ed889ae Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 18:21:37 +0000 Subject: [PATCH] [AGENT] Update: ships/amarr-empire/2/interceptors/crusader --- .../amarr-empire/2/interceptors/crusader.md | 135 ++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 content/ships/amarr-empire/2/interceptors/crusader.md diff --git a/content/ships/amarr-empire/2/interceptors/crusader.md b/content/ships/amarr-empire/2/interceptors/crusader.md new file mode 100644 index 00000000..af90ee33 --- /dev/null +++ b/content/ships/amarr-empire/2/interceptors/crusader.md @@ -0,0 +1,135 @@ +--- +esi_data: + fitting_stats: + cpu_output: 145 + high_slots: 4 + low_slots: 4 + med_slots: 2 + powergrid_output: 48 + rig_slots: 2 + group: Interceptor + hull_stats: + hp_armor: 575 + hp_shield: 225 + hp_structure: 525 + name: Crusader + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3331 + - level: 1 + skill_id: 12092 + type_id: 11184 + velocity: 455 +image: /11184.png +last_updated: '2026-04-19T18:21:36.487749' +source: eve-university +source_stats: + armorem: 50 + armorexp: 30 + armorhp: 575 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: 'Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive + signature radius penalty
7.5% bonus to Small Energy Turret tracking speed
Amarr + Frigate bonuses (per skill level):
10% reduction in Small Energy Turret + activation cost
10% bonus to Small Energy Turret damage
Role Bonus:
80% + reduction in Propulsion Jamming systems activation cost
+ + 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
+ + 60% bonus to warp speed and warp acceleration
' + capacitor: 415 GJ + cargohold: "90 m\xB3" + class: Interceptor + cpu: 145 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Interceptors + highlights1: Fast Target Locking Time + highlights2: '' + highlights3: '' + highlights4: '' + highs: 4 + hulltype: Executioner Class + inertia: 3.2 + info: 'Interceptors utilize a combination of advanced alloys and electronics to + reduce their effective signature radius. This, along with superior maneuverability + and speed, makes them very hard to target and track, particularly for high caliber + turrets.

Developer: Carthum Conglomerate

Carthum ships are the + very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and + advanced weapon systems, they provide a nice mix of offense and defense. On the + other hand, their electronic and shield systems tend to be rather limited.

' + launchers: 0 + lows: 4 + mass: 1050000 + maxlockedtargets: 5 + maxvelocity: 455 + mediums: 2 + powergrid: 48 + quote: As swift as the judgement of the righteous. + quote_attribution: CEO Tarai Nakid + reqskills: '*{{RequiredSkill|Amarr Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Interceptors|I}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Evasive Maneuvering|V}} + + *** {{RequiredSkill|Navigation|II}}' + scanres: 975 mm + sensortype: RADAR + sensorvalue: 10 points + shieldem: 0 + shieldexp: 60 + shieldhp: 225 + shieldkin: 40 + shieldtherm: 20 + shipid: 11184 + shipimg: Crusader.jpg + shipname: Crusader + sigradius: 32 m + structurehp: 525 + targetrange: 25.00 km + tech: 2 + totaltraintime: 23d 22h 40m 30s + turrets: 4 + variations: '{{Ship|Malediction}},{{Ship|Executioner}}' + volume: 28100 + warpspeed: 5 AU/s + warptime: 4.66 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Crusader +title: Crusader +type_id: 11184 +validation_score: 1.0 +--- + +Crusader + +
+ +## Summary + +
+ + +Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. + +The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner. +## Skills +Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here. +## Tactics +No sub-article about Crusader roles or piloting tactics. You can write them here. +## Patch History + +## Notes +You can write additional notes for Crusader here. \ No newline at end of file