diff --git a/content/ships/amarr-empire/f/cruisers/augoror-navy-issue.md b/content/ships/amarr-empire/f/cruisers/augoror-navy-issue.md new file mode 100644 index 00000000..ce576d82 --- /dev/null +++ b/content/ships/amarr-empire/f/cruisers/augoror-navy-issue.md @@ -0,0 +1,120 @@ +--- +esi_data: + fitting_stats: + cpu_output: 320 + high_slots: 5 + low_slots: 7 + med_slots: 3 + powergrid_output: 1150 + rig_slots: 3 + group: Cruiser + hull_stats: + hp_armor: 3100 + hp_shield: 1600 + hp_structure: 2800 + name: Augoror Navy Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3335 + type_id: 29337 + velocity: 215 +image: /29337.png +last_updated: '2026-04-19T18:45:21.783639' +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 3100 + armorkin: 25 + armortherm: 35 + bandwidth: 15 Mbit/sec + bonuses: Amarr Cruiser bonuses (per skill level):
25% bonus to Medium + Energy Turret damage
10% bonus to ship armor hitpoints
+ capacitor: 1,500 GJ + cargohold: "480 m\xB3" + class: Cruiser + cpu: 320 + dronebay: "15 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Faction Cruisers + highlights1: High Amount of Low Slots + highlights2: '' + highlights3: '' + highlights4: '' + highs: 5 + hulltype: Augoror Class + inertia: 0.48 + info: The Navy-issued version of the Augoror cruiser is an extremely resilient piece + of hardware able to provide very good support in fleet battles, but it is also + a relatively nimble cruiser ideally suited for escort duties as well as smaller + skirmishes. Created to fill a void within the ranks of the traditionally slow + and lumbering Amarrian fleet, this vessel has fit in perfectly. + launchers: 0 + lows: 7 + mass: 10650000 + maxlockedtargets: 7 + maxvelocity: 215 + mediums: 3 + powergrid: 1150 + quote: Shields pop, armor holds. + quote_attribution: Amarr Navy saying + reqskills: '*{{RequiredSkill|Amarr Cruiser|II}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Amarr Destroyer|III}} + + *** {{RequiredSkill|Amarr Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}}' + scanres: 300 mm + sensortype: RADAR + sensorvalue: 19 points + shieldem: 0 + shieldexp: 50 + shieldhp: 1600 + shieldkin: 40 + shieldtherm: 20 + shipid: 29337 + shipimg: Augoror Navy Issue.jpg + shipname: Augoror Navy Issue + sigradius: 120 m + structurehp: 2800 + targetrange: 42.50 km + tech: F + totaltraintime: 22h 29m 40s + turrets: 3 + variations: '{{Ship|Guardian}},{{Ship|Augoror}}' + volume: 101000 + warpspeed: 4 AU/s + warptime: 7.09 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Augoror Navy Issue +title: Augoror Navy Issue +type_id: 29337 +validation_score: 1.0 +--- + +Augoror Navy Issue + +
+ +## Summary + +
+ + +The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively. +## Skills +Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here. +## Tactics +No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here. +## Patch History + +## Notes +You can write additional notes for Augoror Navy Issue here. \ No newline at end of file