From d569b50a3b2ea50c3084fc90398b7ab2e396d636 Mon Sep 17 00:00:00 2001 From: b3nw Date: Mon, 20 Apr 2026 03:37:43 +0000 Subject: [PATCH] [AGENT] Update: ships/cruisers/faction/osprey-navy-issue --- .../cruisers/faction/osprey-navy-issue.md | 139 ++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 content/ships/cruisers/faction/osprey-navy-issue.md diff --git a/content/ships/cruisers/faction/osprey-navy-issue.md b/content/ships/cruisers/faction/osprey-navy-issue.md new file mode 100644 index 00000000..753b0390 --- /dev/null +++ b/content/ships/cruisers/faction/osprey-navy-issue.md @@ -0,0 +1,139 @@ +--- +esi_data: + fitting_stats: + cpu_output: 450 + high_slots: 5 + low_slots: 4 + med_slots: 6 + powergrid_output: 730 + rig_slots: 3 + group: Cruiser + hull_stats: + hp_armor: 1800 + hp_shield: 2550 + hp_structure: 2100 + name: Osprey Navy Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3334 + type_id: 29340 + velocity: 260 +faction: Caldari State +faction_group: Empire +image: /29340.png +last_updated: '2026-04-20T03:37:42.450937' +ship_class: Cruiser +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 1800 + armorkin: 25 + armortherm: 45 + bandwidth: 25 Mbit/sec + bonuses: 'Caldari Cruiser bonuses (per skill level):
+ + 10% bonus to Heavy Missile and Heavy Assault Missile max velocity
+ + 25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
+ + 20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault + Missile damage' + capacitor: 1,450 GJ + cargohold: "460 m\xB3" + class: Cruiser + cpu: 450 + dronebay: "25 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Caldari State + forumlinks: '' + grouping: Faction Cruisers + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 5 + hulltype: Osprey Class + inertia: 0.385 + info: Caldari ships have never been renowned for their speed. With this in mind, + Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest + Caldari cruiser in existence and a formidable missile boat, this vessel gives + Navy personnel and State loyalists alike greater opportunities to conduct true + skirmish warfare than ever before. + launchers: 3 + lows: 4 + mass: 11780000 + maxlockedtargets: 8 + maxvelocity: 260 + mediums: 6 + powergrid: 730 + quote: We remain Caldari, no matter the cost. + quote_attribution: Chairman Akimaka Saraki + reqskills: '* {{RequiredSkill|Caldari Cruiser|II}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Caldari Destroyer|III}} + + *** {{RequiredSkill|Caldari Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}}' + scanres: 310 mm + sensortype: Gravimetric + sensorvalue: 19 points + shieldem: 0 + shieldexp: 50 + shieldhp: 2550 + shieldkin: 40 + shieldtherm: 20 + shipid: 29340 + shipimg: Osprey Navy Issue.jpg + shipname: Osprey Navy Issue + sigradius: 115 m + structurehp: 2100 + targetrange: 60 km + tech: F + totaltraintime: 22h 29m 40s + turrets: 2 + variations: '{{Ship|Basilisk}},{{Ship|Osprey}}' + volume: 107000 + warpspeed: 4 AU/s + warptime: 6.29 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Osprey Navy Issue +tech_level: Faction +title: Osprey Navy Issue +type_id: 29340 +validation_score: 1.0 +--- + +Osprey Navy Issue + +
+ +## Summary + +
+The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs. +
+ +## Notes + +
+With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type. +## Patch History \ No newline at end of file