diff --git a/content/ships/deep-space-transports/tech-2/occator.md b/content/ships/deep-space-transports/tech-2/occator.md new file mode 100644 index 00000000..f469f3c9 --- /dev/null +++ b/content/ships/deep-space-transports/tech-2/occator.md @@ -0,0 +1,145 @@ +--- +esi_data: + fitting_stats: + cpu_output: 260 + high_slots: 2 + low_slots: 6 + med_slots: 3 + powergrid_output: 290 + rig_slots: 2 + group: Deep Space Transport + hull_stats: + hp_armor: 4000 + hp_shield: 2400 + hp_structure: 5000 + name: Occator + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3340 + - level: 1 + skill_id: 19719 + type_id: 12745 + velocity: 110 +faction: Gallente Federation +faction_group: Empire +image: /12745.png +last_updated: '2026-04-20T03:36:33.018256' +ship_class: Deep Space Transport +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 4000 + armorkin: 83.75 + armortherm: 67.5 + bandwidth: '' + bonuses: 'Gallente Hauler bonuses (per skill level):
+ + 7.5% bonus to Armor Repairer amount
5% bonus to ship max velocity
+ + ''''''Transport Ships bonuses (per skill level):''''''
+ + 5% bonus to fleet hangar capacity
4% bonus to all armor resistances
+ + ''''''Role Bonus:''''''
+ + 2+ bonus to ship warp core strength
+ + 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local + Repair Modules, and Resistance Modules
+ + 90% reduction to effective distance traveled for jump fatigue' + capacitor: 3,100 GJ + cargohold: "3,900 m\xB3" + class: Deep Space Transport + cpu: 260 + dronebay: '' + externallinks: '' + extrahold: "50,000 m\xB3" + extraholdtype: Fleet Hangar + faction: Gallente Federation + grouping: Transport Ships + highlights1: "50,000 m\xB3 Fleet Hangar" + highs: 2 + hulltype: Epithal Class + inertia: 1 + info: Deep space transports are designed with the depths of lawless space in mind. Possessing + defensive capabilities far in excess of standard industrial ships, they provide + great protection for whatever cargo is being transported in their massive holds. They + are, however, some of the slowest ships to be found floating through space. + launchers: 0 + lows: 6 + mass: 19000000 + maxlockedtargets: 3 + maxvelocity: 110 + mediums: 3 + powergrid: 290 + quote: Secure transportation for your whole fleet. + quote_attribution: Roden Shipyards marketing division + reqskills: '* {{RequiredSkill|Gallente Hauler|V}} + + ** {{RequiredSkill|Spaceship Command|III}} + + * {{RequiredSkill|Transport Ships|I}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Industry|V}}' + scanres: 200 mm + sensortype: Magnetometric + sensorvalue: 18 points + shieldem: 0 + shieldexp: 50 + shieldhp: 2400 + shieldkin: 85 + shieldtherm: 60 + shipid: 12745 + shipimg: Occator.jpg + shipname: Occator + sigradius: 165 m + structurehp: 5000 + targetrange: 50 km + tech: 2 + totaltraintime: 29d 20h 23m 20s + turrets: 2 + variations: '{{Ship|Epithal}}' + volume: 390000 + warpspeed: 3.5 AU/s + warptime: 26.34 s +source_url: https://wiki.eveuniversity.org/Occator +tech_level: Tech 2 +title: Occator +type_id: 12745 +validation_score: 1.0 +--- + +Occator + +
+ +## Summary + +
+The Occator is the Gallente Deep Space Transport. Due to its tank and warp strength bonuses, it's a difficult ship to suicide gank in hisec. It has a fairly small cargohold, but instead has a 50,000 m³ Fleet Hangar, which can carry anything including assembled ships. The Fleet Hangar size is increased by the Transport Ships skill to 62,500 m³ (at level 5). Notably, Transport Ships IV gives 60,000 m³ and allows for transporting 3 packaged industrial ships, 4 battlecruisers or 6 cruisers (at 20,000 m³, 15,000 m³ or 10,000 m³ per hull respectively). + +The Occator can also fit a Medium Micro Jump Drive. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Occator for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Occator roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for Occator here. +## Patch History \ No newline at end of file