[AGENT] Update: ships/amarr/destroyers/dragoon

This commit is contained in:
2026-04-19 17:46:49 +00:00
parent bc1662992d
commit e7b8a3cc23

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@@ -19,7 +19,8 @@ esi_data:
skill_id: 33091 skill_id: 33091
type_id: 32874 type_id: 32874
velocity: 240 velocity: 240
last_updated: '2026-04-19T14:51:21.418057' image: /32874.png
last_updated: '2026-04-19T17:46:47.593614'
source: eve-university source: eve-university
source_stats: source_stats:
armorem: 50 armorem: 50
@@ -99,7 +100,15 @@ type_id: 32874
validation_score: 1.0 validation_score: 1.0
--- ---
<img src="/32874.png" alt="Dragoon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary ## Summary
</div>
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage. The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage.
Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs. However, the Dragoon's 5 high slots, makes it a good potential PVE ship with salvage capability while keeping its full complement of launchers or turrets. Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs. However, the Dragoon's 5 high slots, makes it a good potential PVE ship with salvage capability while keeping its full complement of launchers or turrets.