From e7e94bd57dedeb6281896ba5a29c99dd70a15ec7 Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 01:01:31 +0000 Subject: [PATCH] [AGENT] Update: ships/industrials/tech-2/hulk --- content/ships/industrials/tech-2/hulk.md | 186 +++++++++++++++++++++++ 1 file changed, 186 insertions(+) create mode 100644 content/ships/industrials/tech-2/hulk.md diff --git a/content/ships/industrials/tech-2/hulk.md b/content/ships/industrials/tech-2/hulk.md new file mode 100644 index 00000000..eb1ea58a --- /dev/null +++ b/content/ships/industrials/tech-2/hulk.md @@ -0,0 +1,186 @@ +--- +esi_data: + fitting_stats: + cpu_output: 310 + high_slots: 2 + low_slots: 3 + med_slots: 4 + powergrid_output: 110 + rig_slots: 2 + group: Exhumer + hull_stats: + hp_armor: 3000 + hp_shield: 4500 + hp_structure: 4500 + name: Hulk + race: Unknown + skill_requirements: + - level: 1 + skill_id: 22551 + - level: 5 + skill_id: 17940 + type_id: 22544 + velocity: 160 +faction: Outer Ring Excavations +faction_group: Independent +image: /22544.png +last_updated: '2026-04-21T01:01:30.689143' +ship_class: Exhumer +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 3000 + armorkin: 25 + armortherm: 35 + bandwidth: 50 Mbit/sec + bonuses: 'Mining Barge bonuses (per skill level):
+ + 3% bonus in Strip Miner yield
+ + 6% bonus to Strip Miner and Ice Harvester range
+ + 3% reduction Ice and Gas Harvester duration
''''''Exhumers bonuses (per skill level):''''''
+ + 4% bonus to all shield resistances
+ + 6% bonus to Strip Miner yield
+ + 3% reduction in Strip Miner and Gas Harvester duration
+ + 4% reduction in Ice Harvester duration
+ + ''''''Role Bonus:''''''
+ + 25% reduction in Strip Miner and Ice Harvester activation cost
+ + 30% reduction in Ice and Gas Harvester duration
+ + 15% reduction in Strip Miner Duration
' + capacitor: 625 GJ + cargohold: "350 m\xB3" + class: Exhumer + cpu: 310 + dronebay: "50 m\xB3" + externallinks: '' + extrahold: "11,500 m\xB3" + extraholdtype: Mining + faction: Outer Ring Excavations + grouping: Exhumers + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 2 + hulltype: Covetor Class + inertia: 0.6 + info: 'The exhumer is the second generation of mining vessels created by ''''''ORE''''''. + Exhumers, like their mining barge cousins, were each created to excel at a specific + function, the Hulk''s being mining yield and mining laser range. The additional + yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay + than the other exhumers. + + + Exhumers are equipped with electronic subsystems specifically designed to accommodate + Strip Mining and Ice Harvesting modules.' + launchers: 0 + lows: 3 + mass: 15000000 + maxlockedtargets: 8 + maxvelocity: 160 + mediums: 4 + powergrid: 110 + quote: Efficiency is what separates an amateur from an entrepreneur. + quote_attribution: Outer Ring Prospecting CEO Obelen Cune + reqskills: '* {{RequiredSkill|Exhumers|I}} + + ** {{RequiredSkill|Spaceship Command|IV}} + + ** {{RequiredSkill|Industry|V}} + + ** {{RequiredSkill|Astrogeology|V}} + + *** {{RequiredSkill|Science|IV}} + + *** {{RequiredSkill|Mining|IV}} + + * {{RequiredSkill|Mining Barge|V}} + + ** {{RequiredSkill|Astrogeology|III}} + + *** {{RequiredSkill|Science|IV}} + + *** {{RequiredSkill|Mining|IV}} + + ** {{RequiredSkill|Industry|V}} + + ** {{RequiredSkill|Mining Frigate|III}} + + *** {{RequiredSkill|Spaceship Command|I}}' + scanres: 660 mm + sensortype: Magnetometric + sensorvalue: 13 points + shieldem: 0 + shieldexp: 50 + shieldhp: 4500 + shieldkin: 40 + shieldtherm: 20 + shipid: 22544 + shipimg: Hulk.jpg + shipname: Hulk + sigradius: 200 m + structurehp: 4500 + targetrange: 55 km + tech: 2 + totaltraintime: 50d 22h 47m 10s + turrets: 0 + variations: '{{Ship|Covetor}}' + volume: 150000 + warpspeed: 3.5 AU/s + warptime: 12.48 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Hulk +tech_level: Tech 2 +title: Hulk +type_id: 22544 +validation_score: 1.0 +--- + +Hulk + +
+ +## Summary + +
+The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+ Due to how vulnerable and cumbersome the exhumers are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Hulk packaged in a hauler, which raises less (albeit still some) suspicion. + A Badger, even at base skills, has a capacity of 3,900, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them. +#
+ +## Travel Fit + +
+The , like its T1 cousin the , has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste especially if you are travelling far from stations with repair services. + +Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary. +
+ +## Notes + +
+You can write additional notes for Hulk here. +## Patch History \ No newline at end of file