From e87b69f889175bd4b9e8742c472addab5c93c91a Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 05:14:20 +0000 Subject: [PATCH] [AGENT] Update: ships/minmatar/interceptors/claw --- content/ships/minmatar/interceptors/claw.md | 117 ++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 content/ships/minmatar/interceptors/claw.md diff --git a/content/ships/minmatar/interceptors/claw.md b/content/ships/minmatar/interceptors/claw.md new file mode 100644 index 00000000..b2170ad2 --- /dev/null +++ b/content/ships/minmatar/interceptors/claw.md @@ -0,0 +1,117 @@ +--- +esi_data: + fitting_stats: + cpu_output: 125 + high_slots: 4 + low_slots: 4 + med_slots: 2 + powergrid_output: 45 + rig_slots: 2 + group: Interceptor + hull_stats: + hp_armor: 500 + hp_shield: 325 + hp_structure: 475 + name: Claw + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3329 + - level: 1 + skill_id: 12092 + type_id: 11196 + velocity: 480 +last_updated: '2026-04-19T05:14:20.362306' +source: eve-university +source_stats: + armorem: 70 + armorexp: 10 + armorhp: 500 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: 57.51510801006 + capacitor: 285 + cargohold: 94 + class: Interceptor + cpu: 125 + dronebay: '' + externallinks: '' + faction: Minmatar Republic + grouping: Interceptors + highlights1: Fast Target Locking Time + highs: 4 + hulltype: Slasher Class + inertia: 3.15 + info: 'Interceptors utilize a combination of advanced alloys and electronics to + reduce their effective signature radius. This, along with superior maneuverability + and speed, makes them very hard to target and track, particularly for high caliber + turrets.

Developer: Boundless Creation

The Boundless Creation ships + are based on the Brutor tribe''s philosophy of warfare: simply fit as much firepower + onto your ship as humanly possible. On the other hand, defense systems and "cheap + tricks" like electronic warfare have never been a high priority.

' + launchers: 1 + lows: 4 + mass: 1100000 + maxlockedtargets: 5 + maxvelocity: 480 + mediums: 2 + powergrid: 45 + quote: Tooth and claw, we fight for our freedom. + quote_attribution: CEO Egbendik, Skegnagennvallur + reqskills: '*{{RequiredSkill|Minmatar Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Interceptors|I}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Evasive Maneuvering|V}} + + *** {{RequiredSkill|Navigation|II}}' + scanres: 1000 + sensortype: LADAR + sensorvalue: 9 + shieldem: 10 + shieldexp: 50 + shieldhp: 325 + shieldkin: 40 + shieldtherm: 20 + shipid: 11196 + shipimg: Claw.jpg + shipname: Claw + sigradius: 30 + structurehp: 475 + targetrange: 22.5 + tech: 2 + totaltraintime: 23224030 + turrets: 3 + variations: '{{Ship|Stiletto}},{{Ship|Slasher}}' + volume: 17400 + warpspeed: 5 + warptime: 4.8 +source_url: https://wiki.eveuniversity.org/Claw +title: Claw +type_id: 11196 +validation_score: 1.0 +--- + +Summary +Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer). + +All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do. + + Skills +Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here. + + Tactics +No sub-article about Claw roles or piloting tactics. You can write them here. + + Patch History + + Notes +You can write additional notes for Claw here. + +Category:Ship Database +Category:Interceptors \ No newline at end of file