From f0cc8d6e64cf808a21e7883b288e8df7a8c29ee7 Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 05:14:40 +0000 Subject: [PATCH] [AGENT] Update: ships/caldari/destroyers/cormorant --- content/ships/caldari/destroyers/cormorant.md | 117 ++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 content/ships/caldari/destroyers/cormorant.md diff --git a/content/ships/caldari/destroyers/cormorant.md b/content/ships/caldari/destroyers/cormorant.md new file mode 100644 index 00000000..9ab6c697 --- /dev/null +++ b/content/ships/caldari/destroyers/cormorant.md @@ -0,0 +1,117 @@ +--- +esi_data: + fitting_stats: + cpu_output: 200 + high_slots: 8 + low_slots: 2 + med_slots: 3 + powergrid_output: 68 + rig_slots: 3 + group: Destroyer + hull_stats: + hp_armor: 700 + hp_shield: 900 + hp_structure: 700 + name: Cormorant + race: Unknown + skill_requirements: + - level: 1 + skill_id: 33092 + type_id: 16238 + velocity: 250 +last_updated: '2026-04-19T05:14:39.515311' +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 700 + armorkin: 25 + armortherm: 45 + bandwidth: '' + bonuses: 101050 + capacitor: 600 + cargohold: 425 + class: Destroyer + cpu: 200 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Caldari State + forumlinks: '' + grouping: Standard Destroyers + highlights1: High Amount of High Slots + highlights2: '' + highlights3: '' + highlights4: '' + highs: 8 + hulltype: Cormorant Class + inertia: 2.78 + info: The Cormorant is the only State-produced space vessel whose design has come + from a third party. Rumors abound, of course, but the designer's identity has + remained a tightly-kept secret in the State's inner circle. + launchers: 1 + lows: 2 + mass: 1700000 + maxlockedtargets: 7 + maxvelocity: 250 + mediums: 3 + powergrid: 68 + quote: The best demonstration of force is the application of destruction. + quote_attribution: Anonymous + reqskills: '*{{RequiredSkill|Caldari Destroyer|I}} + + ** {{RequiredSkill|Caldari Frigate|III}} + + *** {{RequiredSkill|Spaceship Command|I}}' + scanres: 475 + sensortype: Gravimetric + sensorvalue: 12 + shieldem: 0 + shieldexp: 50 + shieldhp: 900 + shieldkin: 40 + shieldtherm: 20 + shipid: 16238 + shipimg: Cormorant.jpg + shipname: Cormorant + sigradius: 65 + structurehp: 700 + targetrange: 36.0 + tech: '' + totaltraintime: 91820 + turrets: 7 + variations: '{{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}}' + volume: 52000 + warpspeed: 4.5 + warptime: 6.55 + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Cormorant +title: Cormorant +type_id: 16238 +validation_score: 1.0 +--- + +Summary +The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the Corax. + +The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters. + + Skills + +As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic fitting skills and support skills are desirable, and the gunnery support skill especially helps railgun sniping. + + Tactics + +The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships. + +In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by tackle in its mid slots. It is, however, outshone in this regard by the Gallente Catalyst. + +In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions. + + Notes + +The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the Osprey, though unlike ospreys they are not raptors. + +Category:Ship Database +Category:Standard Destroyers \ No newline at end of file