[AGENT] Update: ships/other/tech-2/impel

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2026-04-21 01:02:40 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 240
high_slots: 2
low_slots: 7
med_slots: 2
powergrid_output: 330
rig_slots: 2
group: Deep Space Transport
hull_stats:
hp_armor: 4300
hp_shield: 2000
hp_structure: 4500
name: Impel
race: Unknown
skill_requirements:
- level: 5
skill_id: 3343
- level: 1
skill_id: 19719
type_id: 12753
velocity: 90
faction: Amarr Empire
faction_group: Empire
image: /12753.png
last_updated: '2026-04-21T01:02:39.350541'
ship_class: Deep Space Transport
source: eve-university
source_stats:
armorem: 50
armorexp: 80
armorhp: 4300
armorkin: 62.5
armortherm: 35
bandwidth: ''
bonuses: '<b>Amarr Hauler bonuses (per skill level):</b><br>
7.5% bonus to Armor Repairer amount<br>
5% bonus to ship max velocity<br>
''''''Transport Ships bonuses (per skill level):''''''<br>
5% bonus to fleet hangar capacity<br>
4% bonus to all armor resistances<br>
''''''Role Bonus:''''''<br>
2+ bonus to ship warp core strength<br>
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local
Repair Modules, and Resistance Modules<br>
90% reduction to effective distance traveled for jump fatigue<br>'
capacitor: 3,500 GJ
cargohold: "3,100 m\xB3"
class: Deep Space Transport
cpu: 240
dronebay: ''
externallinks: ''
extrahold: "50,000 m\xB3"
extraholdtype: Fleet Hangar
faction: Amarr Empire
grouping: Transport Ships
highlights1: "50,000 m\xB3 Fleet Hangar"
highlights2: High Amount of Low Slots
highs: 2
hulltype: Bestower Class
inertia: 1
info: Deep space transports are designed with the depths of lawless space in mind. Possessing
defensive capabilities far in excess of standard industrial ships, they provide
great protection for whatever cargo is being transported in their massive holds. They
are, however, some of the slowest ships to be found floating through space.
launchers: 2
lows: 7
mass: 19500000
maxlockedtargets: 3
maxvelocity: 90
mediums: 2
powergrid: 330
quote: Though perilous, I served. Though beset, I persevered. Though denied, I believed.
quote_attribution: The Scriptures, Prophet Kuria 12:18
reqskills: '*{{RequiredSkill|Amarr Hauler|V}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Transport Ships|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Industry|V}}'
scanres: 205 mm
sensortype: RADAR
sensorvalue: 16 points
shieldem: 0
shieldexp: 87.5
shieldhp: 2000
shieldkin: 70
shieldtherm: 20
shipid: 12753
shipimg: Impel.jpg
shipname: Impel
sigradius: 160 m
structurehp: 4500
targetrange: 45 km
tech: 2
totaltraintime: 29d 20h 23m 20s
turrets: 0
variations: '{{Ship|Bestower}}'
volume: 400000
warpspeed: 3.5 AU/s
warptime: 27.03 s
source_url: https://wiki.eveuniversity.org/Impel
tech_level: Tech 2
title: Impel
type_id: 12753
validation_score: 1.0
---
<img src="/12753.png" alt="Impel" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.
As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Impel roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Impel here.
## Patch History