[AGENT] Update: ships/minmatar-republic/f/destroyers/thrasher-fleet-issue

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2026-04-19 22:49:09 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 177
high_slots: 7
low_slots: 3
med_slots: 3
powergrid_output: 62
rig_slots: 3
group: Destroyer
hull_stats:
hp_armor: 1125
hp_shield: 1200
hp_structure: 1125
name: Thrasher Fleet Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 33094
type_id: 73794
velocity: 293
image: /73794.png
last_updated: '2026-04-19T22:49:07.926400'
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 1125
armorkin: 25
armortherm: 35
bandwidth: ''
bonuses: '''''''Minmatar Destroyer bonuses (per skill level):''''''<br>
5% bonus to Small Projectile Turret damage<br>
5% bonus to Small Projectile Turret rate of fire<br>
15% reduction in Microwarpdrive signature radius penalty<br>
''''''Role Bonus:''''''<br>
50% bonus to Small Projectile Turret optimal range and falloff<br>'
capacitor: 550 GJ
cargohold: "400 m\xB3"
class: Destroyer
cpu: 177
dronebay: ''
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
forumlinks: ''
grouping: Faction Destroyers
highlights1: High amount of High Slots
highlights2: ''
highlights3: ''
highlights4: ''
highs: 7
hulltype: Thrasher Class
inertia: 2.75
info: 'The Republic Fleet''s requirements for an upgraded Thrasher focused on the
doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile
fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue
paid great attention to the engine systems and reducing the downsides of using
high-performance microwarpdrive propulsion modules. The improvements to weapons
systems significantly increased projectile rate of fire and the range of effective
firing solutions. Increased firepower at range came at the cost of reduced tracking
systems and dedicated defensive module support, but additional base shield and
armor were crammed into the design by the canny Minmatar designers.'
launchers: 1
lows: 3
mass: 1600000
maxlockedtargets: 6
maxvelocity: 293
mediums: 3
powergrid: 62
quote: Faith is for those who cannot prove their convictions hold true.
quote_attribution: Hetman General Kanth Filmir
reqskills: '*{{RequiredSkill|Minmatar Destroyer|II}}
** {{RequiredSkill|Minmatar Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}'
scanres: 550 mm
sensortype: LADAR
sensorvalue: 10 points
shieldem: 0
shieldexp: 50
shieldhp: 1200
shieldkin: 40
shieldtherm: 20
shipid: 73794
shipimg: Thrasher Fleet Issue.jpg
shipname: Thrasher Fleet Issue
sigradius: 56 m
structurehp: 1125
targetrange: 30 km
tech: F
totaltraintime: <!--9h 18m 20s-->
turrets: 6
variations: '{{Ship|Thrasher}}, {{Ship|Sabre}}'
volume: 43000
warpspeed: 4.5 AU/s
warptime: 6.21
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Thrasher Fleet Issue
title: Thrasher Fleet Issue
type_id: 73794
validation_score: 1.0
---
<img src="/73794.png" alt="Thrasher Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Thrasher Fleet Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP. The Thrasher Fleet Issue sets itself apart from the T1 Thrasher with new bonuses to rate of fire and MWD signature bloom.
## Skills
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
## Tactics
No sub-article about roles or piloting tactics. You can write them here.
## Notes
You can add notes about here.
## Patch History