---
esi_data:
fitting_stats:
cpu_output: 800
high_slots: 8
low_slots: 7
med_slots: 7
powergrid_output: 18000
rig_slots: 2
group: Black Ops
hull_stats:
hp_armor: 5000
hp_shield: 5000
hp_structure: 4000
name: Marshal
race: Unknown
skill_requirements:
- level: 1
skill_id: 3339
- level: 1
skill_id: 3338
- level: 1
skill_id: 3336
type_id: 44996
velocity: 110
faction: CONCORD
faction_group: Independent
image: /44996.png
last_updated: '2026-04-20T03:32:40.835518'
ship_class: Black Ops
source: eve-university
source_stats:
armorem: 40
armorexp: 40
armorhp: 5000
armorkin: 40
armortherm: 40
bandwidth: ''
bonuses: "'''Black Ops bonuses (per skill level):'''
\n10% bonus to Warp Scrambler\
\ and Warp Disruptor optimal range
\n20% to Stasis Webifier optimal range
\n\
10% bonus to warp speed and acceleration
\n'''Gallente Battleship bonuses (per\
\ skill level):'''
\n10% bonus to Large Hybrid Turret damage
\n7.5% bonus\
\ to Large Hybrid Turret tracking speed
\n'''Minmatar Battleship bonuses (per\
\ skill level):'''
\n10% bonus to Large Projectile Turret rate of fire
\n\
10% bonus to Large Projectile Turret falloff
\n'''Caldari Battleship bonuses\
\ (per skill level):'''
\n7.5% bonus to Heavy Missile, Cruise Missile and Torpedo\
\ Launcher rate of fire
\n10% bonus to Cruise Missile and Torpedo flight time
\n\
'''Amarr Battleship bonuses (per skill level):'''
\n10% bonus to Large Energy\
\ Turret damage
\n10% bonus to Large Energy Turret optimal range
\n'''Role\
\ Bonus:'''
\n\u2022 Can fit Covert Cynosural Field Generator and Covert\
\ Jump Portal Generator
\n\u2022 No targeting delay after Cloaking Device\
\ deactivation
\n\u2022 Cloak reactivation delay reduced to 5 seconds
\n\
75% reduction to effective distance traveled for jump fatigue
\n10% bonus to\
\ security status gains from destruction of non-capsuleer pirates while flying\
\ this ship
\n\u2022 Armor Repairer and Shield Booster effectiveness increased\
\ by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling\
\ of 50%
\n650% bonus to ship max velocity when using Cloaking Devices
\n\
100% bonus to Shield Extender hitpoints
\n50% bonus to Armor Plate hitpoints
\n\
5% Additional bonus to Reinforced Bulkhead hitpoints
\n50% bonus to Cynosural\
\ Field Generator duration"
capacitor: 5,000 GJ
caption: Marshal
cargohold: "800 m\xB3"
class: Black Ops
cpu: 800
dronebay: ''
externallinks: ''
extrahold: "2,150 m\xB3"
extraholdtype: Fuel
faction: CONCORD
forumlinks: ''
grouping: Special Edition Black Ops
highlights1: High amount of high slots
highlights2: Increases security status gain
highlights3: ''
highlights4: ''
highs: 8
hulltype: Marshal Class
inertia: 0.07
info: 'The venerable Marshal series of battleships have made up the backbone of
CONCORD''s fleets for a century, in various marks and iterations of a design originally
built around the subframe and keel of the Amarr Empire''s Apocalypse-class battleship.
The appearance of a response force led by Marshal-class battleships invariably
ends in the destruction of criminals and terrorists daring to try their luck in
high-security space.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed
that the aged design, improved only incrementally over the decades, could no longer
meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD
Aerospace''s "Force Majeure Program" to develop enhanced and totally overhauled
versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels
with hyper-advanced technology, the program became a severe drain on CONCORD''s
resources. Consequently, the Inner Circle authorized a limited release of the
Marshal, stripped of CONCORD''s advanced rapid-deployment and electronic warfare
suites, to the capsuleer market via authorized dealers.'
launchers: 6
lows: 7
mass: 150000000
maxlockedtargets: 7
maxvelocity: 110
mediums: 7
powergrid: 18000
quote: Others fight for territory, wealth, ideology. We alone fight for peace and
justice.
quote_attribution: DED Star Marshal Kjersidur Elladall
reqskills: '*{{RequiredSkill|Gallente Battleship|I}}
** {{RequiredSkill|Gallente Battlecruiser|III}}
*** {{RequiredSkill|Gallente Cruiser|III}}
**** {{RequiredSkill|Gallente Destroyer|III}}
***** {{RequiredSkill|Gallente Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|IV}}
* {{RequiredSkill|Caldari Battleship|I}}
** {{RequiredSkill|Caldari Battlecruiser|III}}
*** {{RequiredSkill|Caldari Cruiser|III}}
**** {{RequiredSkill|Caldari Destroyer|III}}
***** {{RequiredSkill|Caldari Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|IV}}
* {{RequiredSkill|Amarr Battleship|I}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|IV}}
* {{RequiredSkill|Minmatar Battleship|I}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
*** {{RequiredSkill|Minmatar Cruiser|III}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|IV}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Science|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
** {{RequiredSkill|Spaceship Command|V}}'
scanres: 235 mm
sensortype: Gravimetric
sensorvalue: 40 points
shieldem: 40
shieldexp: 40
shieldhp: 5000
shieldkin: 40
shieldtherm: 40
shipid: 44996
shipimg: Marshal.jpg
shipname: Marshal
sigradius: 330 m
structurehp: 4000
targetrange: 91.00 km
tech: 2
totaltraintime: 81d 10h 45m 58s
turrets: 6
variations: ''
volume: 450000
warpspeed: 3.5 AU/s
warptime: 14.56 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Marshal
tech_level: Tech 2
title: Marshal
type_id: 44996
validation_score: 1.0
---