---
esi_data:
fitting_stats:
cpu_output: 370
high_slots: 4
low_slots: 5
med_slots: 5
powergrid_output: 1000
rig_slots: 2
group: Force Recon Ship
hull_stats:
hp_armor: 1800
hp_shield: 850
hp_structure: 1050
name: Pilgrim
race: Unknown
skill_requirements:
- level: 5
skill_id: 3335
- level: 1
skill_id: 22761
type_id: 11965
velocity: 198
faction: Amarr Empire
faction_group: Empire
image: /11965.png
last_updated: '2026-04-21T01:12:01.797770'
ship_class: Force Recon Ship
source: eve-university
source_stats:
armorem: 50
armorexp: 70
armorhp: 1800
armorkin: 53.125
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: "Amarr Cruiser bonuses (per skill level):
7.5% bonus to Weapon\
\ Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Recon\
\ Ships bonuses (per skill level):
10% bonus to Energy Nosferatu and Energy\
\ Neutralizer drain amount
20% reduction in Cloaking Devices CPU requirement
20%\
\ bonus to Energy Nosferatu and Energy Neutralizer optimal range
10% bonus\
\ to Energy Nosferatu and Energy Neutralizer falloff range
Role Bonus:
80%\
\ reduction in Cynosural Field Generator liquid ozone consumption
50% reduction\
\ in Cynosural Field Generator duration
\u2022 Can fit Covert Ops Cloaking\
\ Device and Covert Cynosural Field Generator
\u2022 Cloak reactivation\
\ delay reduced to 5 seconds
"
capacitor: 1,440 GJ
cargohold: "315 m\xB3"
class: Force Recon Ship
cpu: 370
dronebay: "150 m\xB3"
externallinks: ''
faction: Amarr Empire
grouping: Recon Ships
highlights1: Can Use Covert Ops Cloak
highs: 4
hulltype: Arbitrator Class
inertia: 0.61
info: Force recon ships are the cruiser-class equivalent of covert ops frigates. While
not as resilient as combat recon ships, they are nonetheless able to do their
job as reconaissance vessels very effectively, due in no small part to their ability
to interface with covert ops cloaking devices and set up cynosural fields for
incoming capital ships.
launchers: 0
lows: 5
mass: 11370000
maxlockedtargets: 8
maxvelocity: 198
mediums: 5
powergrid: 1000
quote: We carry the Lord's light, which means we also control the shadows it casts.
quote_attribution: Minister of Internal Order Sin Callor
reqskills: '*{{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Recon Ships|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Signature Analysis|V}}
*** {{RequiredSkill|CPU Management|I}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Electronics Upgrades|V}}
*** {{RequiredSkill|CPU Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}'
rigs_calibration: 400
rigs_count: 2
rigs_size: Medium
scanres: 237 mm
sensortype: RADAR
sensorvalue: 26 points
shieldem: 0
shieldexp: 81.25
shieldhp: 850
shieldkin: 62.5
shieldtherm: 20
shipid: 11965
shipimg: Pilgrim.jpg
shipname: Pilgrim
sigradius: 150 m
structurehp: 1050
targetrange: 88.4 km
tech: 2
totaltraintime: 61d 11h 23m 20s
turrets: 3
variations: '{{Ship|Curse}},{{Ship|Arbitrator}}'
volume: 120000
warpspeed: 4.0 AU/s
warptime: 9.61 s
source_url: https://wiki.eveuniversity.org/Pilgrim
tech_level: Tech 2
title: Pilgrim
type_id: 11965
validation_score: 1.0
---