--- esi_data: fitting_stats: cpu_output: 370 high_slots: 4 low_slots: 5 med_slots: 5 powergrid_output: 1000 rig_slots: 2 group: Force Recon Ship hull_stats: hp_armor: 1800 hp_shield: 850 hp_structure: 1050 name: Pilgrim race: Unknown skill_requirements: - level: 5 skill_id: 3335 - level: 1 skill_id: 22761 type_id: 11965 velocity: 198 faction: Amarr Empire faction_group: Empire image: /11965.png last_updated: '2026-04-21T01:12:01.797770' ship_class: Force Recon Ship source: eve-university source_stats: armorem: 50 armorexp: 70 armorhp: 1800 armorkin: 53.125 armortherm: 35 bandwidth: 50 Mbit/sec bonuses: "Amarr Cruiser bonuses (per skill level):
7.5% bonus to Weapon\ \ Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Recon\ \ Ships bonuses (per skill level):
10% bonus to Energy Nosferatu and Energy\ \ Neutralizer drain amount
20% reduction in Cloaking Devices CPU requirement
20%\ \ bonus to Energy Nosferatu and Energy Neutralizer optimal range
10% bonus\ \ to Energy Nosferatu and Energy Neutralizer falloff range
Role Bonus:
80%\ \ reduction in Cynosural Field Generator liquid ozone consumption
50% reduction\ \ in Cynosural Field Generator duration
\u2022 Can fit Covert Ops Cloaking\ \ Device and Covert Cynosural Field Generator
\u2022 Cloak reactivation\ \ delay reduced to 5 seconds
" capacitor: 1,440 GJ cargohold: "315 m\xB3" class: Force Recon Ship cpu: 370 dronebay: "150 m\xB3" externallinks: '' faction: Amarr Empire grouping: Recon Ships highlights1: Can Use Covert Ops Cloak highs: 4 hulltype: Arbitrator Class inertia: 0.61 info: Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. launchers: 0 lows: 5 mass: 11370000 maxlockedtargets: 8 maxvelocity: 198 mediums: 5 powergrid: 1000 quote: We carry the Lord's light, which means we also control the shadows it casts. quote_attribution: Minister of Internal Order Sin Callor reqskills: '*{{RequiredSkill|Amarr Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Recon Ships|I}} ** {{RequiredSkill|Cloaking|IV}} *** {{RequiredSkill|CPU Management|IV}} ** {{RequiredSkill|Signature Analysis|V}} *** {{RequiredSkill|CPU Management|I}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Electronics Upgrades|V}} *** {{RequiredSkill|CPU Management|II}} *** {{RequiredSkill|Power Grid Management|II}}' rigs_calibration: 400 rigs_count: 2 rigs_size: Medium scanres: 237 mm sensortype: RADAR sensorvalue: 26 points shieldem: 0 shieldexp: 81.25 shieldhp: 850 shieldkin: 62.5 shieldtherm: 20 shipid: 11965 shipimg: Pilgrim.jpg shipname: Pilgrim sigradius: 150 m structurehp: 1050 targetrange: 88.4 km tech: 2 totaltraintime: 61d 11h 23m 20s turrets: 3 variations: '{{Ship|Curse}},{{Ship|Arbitrator}}' volume: 120000 warpspeed: 4.0 AU/s warptime: 9.61 s source_url: https://wiki.eveuniversity.org/Pilgrim tech_level: Tech 2 title: Pilgrim type_id: 11965 validation_score: 1.0 --- Pilgrim
## Summary
The Pilgrim is the 'U-Boat' of EVE. Able to select, stalk, and engage its targets at will without them knowing until too late, it is the ultimate solo recon if you seek a slow and deliberate way of delivering death. The Pilgrim and the Curse share the neut amount bonus together with the TD and Drone bonus, but the neut range bonus is reduced in favour of the Force recon covert ops cloak bonus. This leaves the ship designed to get in close, demolish the cap of its opponent, and then go to work with its drones while the TD mitigates damage from turret ships. The short range of the Pilgrim's neuts means that once engaged the ship is usually committed. There are variations of Pilgrim fits out there but much less variation than with the Sentinel or Curse. Generally the fitting will follow roles like the Covert Cyno / Scout role, Solo PvP, Probing Pilgrim etc. There is no point nano/shield fitting a Pilgrim as your cloak and target selection are the key to survivability rather than speed and ability to control range; in a solo or skirmish role you shouldn't decloak until you are in web and scram range of a ship you know you can defeat or disable. There is very little reason to use a Pilgrim over a Curse in normal gang support.
## Skills
Further information about additional or recommended skills to pilot Pilgrim for a specific or its common role(s) can be written here.
## Tactics
When you find an appropriate target, ram his ship with yours to decloak. The bump will prevent him from warping off in the time it takes to lock and point him.
## Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide. ## Patch history