--- esi_data: fitting_stats: cpu_output: 275 high_slots: 5 low_slots: 5 med_slots: 3 powergrid_output: 650 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 1650 hp_shield: 1000 hp_structure: 1550 name: Augoror race: Unknown skill_requirements: - level: 1 skill_id: 3335 type_id: 625 velocity: 235 last_updated: '2026-04-19T14:07:26.269759' source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 1650 armorkin: 25 armortherm: 35 bandwidth: 20 bonuses: 12.55100020043 capacitor: 2250 cargohold: 465 class: Cruiser cpu: 275 dronebay: 20 externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Standard Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Augoror Class inertia: 0.56 info: In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers. launchers: 0 lows: 5 mass: 12870000 maxlockedtargets: 8 maxvelocity: 235 mediums: 3 powergrid: 650 quote: The word of the Lord is pure,
It is a shield for the faithful quote_attribution: 815 reqskills: '*{{RequiredSkill|Amarr Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 300 sensortype: RADAR sensorvalue: 13 shieldem: 0 shieldexp: 50 shieldhp: 1000 shieldkin: 40 shieldtherm: 20 shipid: 625 shipimg: Augoror.jpg shipname: Augoror sigradius: 90 structurehp: 1550 targetrange: 60.0 tech: '' totaltraintime: 191530 turrets: 3 variations: '{{Ship|Guardian}},{{Ship|Augoror Navy Issue}}' volume: 115000 warpspeed: 4 warptime: 9.99 wikireferences: '' source_url: https://wiki.eveuniversity.org/Augoror title: Augoror type_id: 625 validation_score: 1.0 --- Summary The Augoror is the Tech 1 Amarr logistics cruiser, with bonuses to remote armor repairs and energy transfers. Like the Gallente Exequror, the Augoror is designed to repair other ships' armor. However, unlike the Exequror and instead like the Caldari shield-boosting Osprey, the Augoror is designed to trade capacitor with other Augorors in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Augoror can be capacitor-stable with lower skills than its sister ship the Exequror, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Augoror not only can't repair its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots. The Augoror is piloted in a similar fashion to the more powerful Tech 2 Guardian. Skills An Augoror can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact. and , important for any pilot flying Amarr ships, are doubly important for logistics ships. Training in reduces the capacitor burden of remote armor repairers, as does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: and make it easier to shuttle between repairing different allies, while raises the Augoror's sensor strength, reducing its vulnerability to ECM. Tactics The Augoror is typically fitted with a mixture of remote armor repairers and remote capacitor transferrers in its high slots; propulsion, capacitor battery, and potentially ECCM for jam resistance in the mid slots; and an armor tank in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Exequror), or for damage or ECM drones. The pilots of Augorors in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander. Notes You can add notes here. Patch History Category:Ship Database Category:Standard Cruisers