---
esi_data:
fitting_stats:
cpu_output: 525
high_slots: 7
low_slots: 4
med_slots: 6
powergrid_output: 1100
rig_slots: 2
group: Command Ship
hull_stats:
hp_armor: 3800
hp_shield: 4700
hp_structure: 3400
name: Claymore
race: Unknown
skill_requirements:
- level: 5
skill_id: 33098
- level: 1
skill_id: 23950
type_id: 22468
velocity: 170
faction: Minmatar Republic
faction_group: Empire
image: /22468.png
last_updated: '2026-04-20T03:19:33.459991'
ship_class: Command Ship
source: eve-university
source_stats:
armorem: 90
armorexp: 10
armorhp: 3800
armorkin: 25
armortherm: 67.5
bandwidth: 50 Mbit/sec
bonuses: "Command Ships bonuses (per skill level):
5% bonus to Heavy Missile\
\ and Heavy Assault Missile Launcher rate of fire
10% bonus to Heavy Missile\
\ and Heavy Assault Missile velocity
3% bonus to Shield Command and Skirmish\
\ Command burst strength and duration
Minmatar Battlecruiser bonuses (per\
\ skill level):
5% bonus to Heavy Missile and Heavy Assault Missile Launcher\
\ rate of fire
4% bonus to all shield resistances
Role Bonus:
\u2022\
Can use 2 Command Burst modules
100% bonus to Command Burst area of effect\
\ range"
capacitor: 2,625 GJ
cargohold: "575 m\xB3"
class: Command Ship
cpu: 525
dronebay: "75 m\xB3"
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
forumlinks: ''
grouping: Command Ships
highlights1: Can Use Command Burst modules
highlights2: High Amount of High Slots
highlights3: ''
highlights4: ''
highs: 7
hulltype: Cyclone Class
inertia: 0.7
info: 'Command ships are engineered specifically to wreak havoc on a battlefield
of many. Sporting advanced command module interfaces, these vessels are more
than capable of turning the tide in large engagements. Command ships represent
the ultimate in warfare link efficiency; the boosts they give their comrades in
combat make them indispensable assets to any well-rounded fleet.
Developer:
Core Complexion Inc.
Core Complexion''s ships are unusual in that they
favor electronics and defense over the "lots of guns" approach traditionally favored
by the Minmatar.'
launchers: 5
lows: 4
mass: 12500000
maxlockedtargets: 7
maxvelocity: 170
mediums: 6
powergrid: 1100
quote: Swift and decisive. Resilient and responsive. This is leadership.
quote_attribution: Sebiestor Chief Acassa Midular
reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Minmatar Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Minmatar Destroyer|III}}
**** {{RequiredSkill|Minmatar Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Command Ships|I}}
** {{RequiredSkill|Command Burst Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}'
scanres: 264 mm
sensortype: LADAR
sensorvalue: 22 points
shieldem: 75
shieldexp: 50
shieldhp: 4700
shieldkin: 40
shieldtherm: 60
shipid: 22468
shipimg: Claymore.jpg
shipname: Claymore
sigradius: 240 m
structurehp: 3400
targetrange: 75.00 km
tech: 2
totaltraintime: 104d 20h 51m 23s ?
turrets: 2
variations: '{{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}}'
volume: 216000
warpspeed: 3.5 AU/s
warptime: 12.13 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Claymore
tech_level: Tech 2
title: Claymore
type_id: 22468
validation_score: 1.0
---