--- esi_data: fitting_stats: cpu_output: 320 high_slots: 5 low_slots: 7 med_slots: 3 powergrid_output: 1150 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 3100 hp_shield: 1600 hp_structure: 2800 name: Augoror Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 3335 type_id: 29337 velocity: 215 faction: Amarr Empire faction_group: Empire image: /29337.png last_updated: '2026-04-21T00:49:12.689891' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 3100 armorkin: 25 armortherm: 35 bandwidth: 15 Mbit/sec bonuses: Amarr Cruiser bonuses (per skill level):
25% bonus to Medium Energy Turret damage
10% bonus to ship armor hitpoints
capacitor: 1,500 GJ cargohold: "480 m\xB3" class: Cruiser cpu: 320 dronebay: "15 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Faction Cruisers highlights1: High Amount of Low Slots highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Augoror Class inertia: 0.48 info: The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly. launchers: 0 lows: 7 mass: 10650000 maxlockedtargets: 7 maxvelocity: 215 mediums: 3 powergrid: 1150 quote: Shields pop, armor holds. quote_attribution: Amarr Navy saying reqskills: '*{{RequiredSkill|Amarr Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 300 mm sensortype: RADAR sensorvalue: 19 points shieldem: 0 shieldexp: 50 shieldhp: 1600 shieldkin: 40 shieldtherm: 20 shipid: 29337 shipimg: Augoror Navy Issue.jpg shipname: Augoror Navy Issue sigradius: 120 m structurehp: 2800 targetrange: 42.50 km tech: F totaltraintime: 22h 29m 40s turrets: 3 variations: '{{Ship|Guardian}},{{Ship|Augoror}}' volume: 101000 warpspeed: 4 AU/s warptime: 7.09 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Augoror Navy Issue tech_level: Faction title: Augoror Navy Issue type_id: 29337 validation_score: 1.0 --- Augoror Navy Issue
## Summary
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
## Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
## Patch History
## Notes
You can write additional notes for Augoror Navy Issue here.