--- esi_data: fitting_stats: cpu_output: 340 high_slots: 5 low_slots: 6 med_slots: 4 powergrid_output: 1030 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 1950 hp_shield: 1800 hp_structure: 2550 name: Exequror Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 3332 type_id: 29344 velocity: 270 faction: Gallente Federation faction_group: Empire image: /29344.png last_updated: '2026-04-21T00:58:06.163573' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 1950 armorkin: 35 armortherm: 35 bandwidth: 25 Mbit/sec bonuses: 'Gallente Cruiser bonuses (per skill level):
17.5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret falloff
15% reduction in Armor Plate mass penalty' capacitor: 1,500 GJ cargohold: "465 m\xB3" class: Cruiser cpu: 340 dronebay: "25 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Gallente Federation forumlinks: '' grouping: Faction Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Exequror Class inertia: 0.44 info: The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement. launchers: 0 lows: 6 mass: 11280000 maxlockedtargets: 7 maxvelocity: 270 mediums: 4 powergrid: 1030 quote: We reject the assumption that strength and speed are mutually exclusive. quote_attribution: Federation Navy High Command reqskills: '*{{RequiredSkill|Gallente Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Gallente Destroyer|III}} *** {{RequiredSkill|Gallente Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 325 mm sensortype: Magnetometric sensorvalue: 18 points shieldem: 0 shieldexp: 50 shieldhp: 1800 shieldkin: 40 shieldtherm: 20 shipid: 29344 shipimg: Exequror Navy Issue.jpg shipname: Exequror Navy Issue sigradius: 120 m structurehp: 2550 targetrange: 47.5 km tech: F totaltraintime: 22h 29m 40s turrets: 4 variations: '{{Ship|Oneiros}}, {{Ship|Exequror}}' volume: 112000 warpspeed: 4 AU/s warptime: 6.88 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Exequror Navy Issue tech_level: Faction title: Exequror Navy Issue type_id: 29344 validation_score: 1.0 --- Exequror Navy Issue
## Summary
While significantly more expensive than the Thorax, the Exequror Navy Issue trades out the tracking bonus for increased damage, range, fitting, speed, a utility high, and an extra low slot. With a bonus to armor plate mass reduction, the Exequror Navy can fit an armor buffer tank and still remain speedy, all while packing a punch with blasters or railguns with eight effective turrets at max skills. Historically, sporting double damage bonuses and barely more fitting than the Thorax, the ship was left to be fit as even more of a glass cannon than the already squishy Thorax. Given that upshipping to a Brutix could bring more DPS and tank for a similar price, the Exequror Navy was very unpopular compared to peers such as the Vexor Navy Issue, Osprey Navy Issue, or the Omen Navy Issue. A balance pass in the Uprising expansion in 2022 lead to several buffs to the Exequror Navy that have catapulted the ship into wider use.
## Skills
Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Exequror Navy Issue here. ## Patch History