---
esi_data:
fitting_stats:
cpu_output: 380
high_slots: 5
low_slots: 4
med_slots: 6
powergrid_output: 900
rig_slots: 2
group: Combat Recon Ship
hull_stats:
hp_armor: 1650
hp_shield: 1210
hp_structure: 1075
name: Curse
race: Unknown
skill_requirements:
- level: 5
skill_id: 3335
- level: 1
skill_id: 22761
type_id: 20125
velocity: 205
faction: Amarr Empire
faction_group: Empire
image: /20125.png
last_updated: '2026-04-21T00:55:09.670108'
ship_class: Combat Recon Ship
source: eve-university
source_stats:
armorem: 50
armorexp: 70
armorhp: 1650
armorkin: 53.125
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: "Amarr Cruiser bonuses (per skill level):
7.5% bonus to Weapon\
\ Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Recon\
\ Ships bonuses (per skill level):
40% bonus to Energy Nosferatu and Energy\
\ Neutralizer optimal range
20% bonus to Energy Nosferatu and Energy Neutralizer\
\ falloff range
20% bonus to Energy Nosferatu and Energy Neutralizer drain\
\ amount
Role Bonus:
\u2022 Cannot be detected by directional\
\ scanners
"
capacitor: 1,470 GJ
cargohold: "345 m\xB3"
class: Combat Recon Ship
cpu: 380
dronebay: "150 m\xB3"
externallinks: ''
faction: Amarr Empire
grouping: Recon Ships
highs: 5
hulltype: Arbitrator Class
inertia: 0.61
info: 'Built to represent the last word in electronic warfare, combat recon ships
have onboard facilities designed to maximize the effectiveness of electronic countermeasure
modules of all kinds. Filling a role next to their class counterpart, the heavy
assault cruiser, combat recon ships are the state of the art when it comes to
anti-support support. They are also devastating adversaries in smaller skirmishes,
possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid
Innovation
In addition to robust electronics systems, the Khanid Kingdom''s
ships possess advanced armor alloys capable of withstanding a great deal of punishment.
Generally eschewing the use of turrets, they tend to gear their vessels more towards
close-range missile combat.'
launchers: 4
lows: 4
mass: 11810000
maxlockedtargets: 10
maxvelocity: 205
mediums: 6
powergrid: 900
quote: And the flames of the Lord died within them.
Yet one flame remained.
quote_attribution: The Scriptures, Gheinok the First 1:3
reqskills: '*{{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Recon Ships|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Signature Analysis|V}}
*** {{RequiredSkill|CPU Management|I}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Electronics Upgrades|V}}
*** {{RequiredSkill|CPU Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}'
rigs_calibration: 400
rigs_count: 2
rigs_size: Medium
scanres: 281 mm
sensortype: RADAR
sensorvalue: 28 points
shieldem: 0
shieldexp: 81.25
shieldhp: 1210
shieldkin: 62.5
shieldtherm: 20
shipid: 20125
shipimg: Curse.jpg
shipname: Curse
sigradius: 145 m
structurehp: 1075
targetrange: 110.5 km
tech: 2
totaltraintime: 61d 11h 23m 20s
turrets: 2
variations: '{{Ship|Pilgrim}},{{Ship|Arbitrator}}'
volume: 120000
warpspeed: 4.0 AU/s
warptime: 9.99 s
source_url: https://wiki.eveuniversity.org/Curse
tech_level: Tech 2
title: Curse
type_id: 20125
validation_score: 1.0
---