--- esi_data: fitting_stats: cpu_output: 178 high_slots: 8 low_slots: 3 med_slots: 2 powergrid_output: 70 rig_slots: 3 group: Destroyer hull_stats: hp_armor: 800 hp_shield: 750 hp_structure: 900 name: Catalyst race: Unknown skill_requirements: - level: 1 skill_id: 33093 type_id: 16240 velocity: 265 faction: Gallente Federation faction_group: Empire image: /16240.png last_updated: '2026-04-21T00:52:17.739352' ship_class: Destroyer source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 800 armorkin: 35 armortherm: 35 bandwidth: '' bonuses: Gallente Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret falloff
Role Bonus:
50% bonus to Small Hybrid Turret optimal range
capacitor: 650 GJ cargohold: "450 m\xB3" class: Destroyer cpu: 178 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Gallente Federation forumlinks: '' grouping: Standard Destroyers highlights1: High Amount of High Slots highlights2: '' highlights3: '' highlights4: '' highs: 8 hulltype: Catalyst Class inertia: 2.76 info: Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. launchers: 0 lows: 3 mass: 1550000 maxlockedtargets: 7 maxvelocity: 265 mediums: 2 powergrid: 70 quote: Affordable power, undeniable results. quote_attribution: Roden Shipyards marketing division reqskills: '*{{RequiredSkill|Gallente Destroyer|I}} ** {{RequiredSkill|Gallente Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}}' scanres: 500 mm sensortype: Magnetometric sensorvalue: 11 points shieldem: 0 shieldexp: 50 shieldhp: 750 shieldkin: 40 shieldtherm: 20 shipid: 16240 shipimg: Catalyst.jpg shipname: Catalyst sigradius: 68 m structurehp: 900 targetrange: 33.00 km tech: '' totaltraintime: 9h 18m 20s turrets: 8 variations: '{{Ship|Catalyst Navy Issue}}, {{Ship|Eris}}' volume: 55000 warpspeed: 4.5 AU/s warptime: 5.93 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Catalyst tech_level: Tech 1 title: Catalyst type_id: 16240 validation_score: 1.0 --- Catalyst
## Summary
The Catalyst's bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for a basic armor tank. Unfortunately, the Catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and its slow speed and lack of mid slots means it will have difficulty dictating range against frigates, which is important for a blaster ship. A railgun fit Catalyst is a very fast L1 mission runner but has trouble tanking level 2s. The Catalyst's very high damage at short range, and its cheap cost, make it a popular choice for Suicide Ganking in High Sec space. Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a Noctis (in unsafe areas like wormhole systems pilots often fly destroyers even if they have the skills for the Noctis).
## Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Catalyst is quite forgiving. Basic fitting skills and support skills are desirable.
## Tactics
Catalysts are the epitome of the destroyer as a disposable DPS platform; even without a hull bonus, 8 blasters provide firepower better than some cruisers. Unfortunately, blasters have very short ranges and the Catalyst struggles to get in and stay in range due to its low speed, thin tank, and limited space for tackle and propulsion modules. This means that Catalysts have limited PvP applications outside of suicide ganking. It is possible to mitigate the ship's disadvantages by flying with fleetmates who can apply tackle and provide warp-ins on targets, increasing the likelihood of the ship living long enough to apply its impressive paper DPS. Some doctrines use a blob of Catalysts assisted by tackling ships to deliver cheap, disposable damage.
## Notes
In chemistry, a catalyst is a substance that speeds up a reaction when present and is not consumed in the reaction itself. The word is used more broadly as a dead metaphor for a factor or entity which causes or speeds up change.