--- esi_data: fitting_stats: cpu_output: 125 high_slots: 3 low_slots: 5 med_slots: 2 powergrid_output: 50 rig_slots: 3 group: Frigate hull_stats: hp_armor: 725 hp_shield: 550 hp_structure: 600 name: Imperial Navy Slicer race: Unknown skill_requirements: - level: 2 skill_id: 3331 type_id: 17703 velocity: 350 faction: Amarr Empire faction_group: Empire image: /17703.png last_updated: '2026-04-21T01:02:44.138780' ship_class: Frigate source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 725 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: '''''''Amarr Frigate bonuses (per skill level):''''''
10% bonus to Small Energy Turret optimal range
25% bonus to Small Energy Turret damage' capacitor: 500 GJ cargohold: "130 m\xB3" class: Frigate cpu: 125 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Faction Frigates highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 3 hulltype: Imperial Navy Slicer Class inertia: 3.3 info: The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease. launchers: 0 lows: 5 mass: 1003000 maxlockedtargets: 5 maxvelocity: 350 mediums: 2 powergrid: 50 quote: None are beyond the reach of divine judgement. quote_attribution: Captain Marshal Sirdan xer Qosh reqskills: '*{{RequiredSkill|Amarr Frigate|II}} ** {{RequiredSkill|Spaceship Command|I}}' scanres: 675 mm sensortype: RADAR sensorvalue: 11 points shieldem: 0 shieldexp: 50 shieldhp: 550 shieldkin: 40 shieldtherm: 20 shipid: 17703 shipimg: Imperial Navy Slicer.jpg shipname: Imperial Navy Slicer sigradius: 38 m structurehp: 600 targetrange: 40.00 km tech: F totaltraintime: 1h 42m 40s turrets: 2 variations: none volume: 16500 warpspeed: 5 AU/s warptime: 4.59 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Imperial Navy Slicer tech_level: Faction title: Imperial Navy Slicer type_id: 17703 validation_score: 1.0 --- Imperial Navy Slicer
## Summary
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
## Skills
Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill. With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit. Prerequisite Skills: Propulsion Jamming Level II is necessary for Tech 2 points, and level 4 allows T2 webs. High Speed Maneuvering Level III for T2 MWDs. Level 4 is recommended. Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. Helpful Skills: Hull Upgrades, CPU Management and Power Grid Management should be at level V (they are important for any ship you fly). Navigation 5% bonus to sub-warp speed per level. Level V is recommended. Acceleration Control 5% bonus to afterburner and MWD speed per level. Level IV is recommended. Evasive Maneuvering 4% to ship agility per level. Level V is recommended. Signature Analysis 5% scan resolution per level; getting this to level V will greatly boost your target locking speed.
## Tactics
No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.
## Notes
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