--- esi_data: fitting_stats: cpu_output: 480 high_slots: 4 low_slots: 4 med_slots: 6 powergrid_output: 750 rig_slots: 2 group: Force Recon Ship hull_stats: hp_armor: 1075 hp_shield: 1480 hp_structure: 850 name: Rapier race: Unknown skill_requirements: - level: 5 skill_id: 3333 - level: 1 skill_id: 22761 type_id: 11963 velocity: 230 faction: Minmatar Republic faction_group: Empire image: /11963.png last_updated: '2026-04-20T03:40:36.816089' ship_class: Force Recon Ship source: eve-university source_stats: armorem: 85 armorexp: 10 armorhp: 1075 armorkin: 25 armortherm: 59.375 bandwidth: 40 Mbit/sec bonuses: "Minmatar Cruiser bonuses (per skill level):
10% bonus to missile\ \ damage
10% bonus to Target Painter effectiveness
Recon Ships bonuses\ \ (per skill level):
60% bonus to Stasis Webifier optimal range
20%\ \ reduction in Cloaking Devices CPU requirement
Role Bonus:
80% reduction\ \ in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural\ \ Field Generator duration
\u2022 Can fit Covert Ops Cloaking Device and\ \ Covert Cynosural Field Generator
\u2022 Cloak reactivation delay reduced\ \ to 5 seconds
" capacitor: 1,180 GJ cargohold: "315 m\xB3" class: Force Recon Ship cpu: 480 dronebay: "40 m\xB3" externallinks: '' faction: Minmatar Republic grouping: Recon Ships highlights1: Can Use Covert Ops Cloak highs: 4 hulltype: Bellicose Class inertia: 0.59 info: Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. launchers: 3 lows: 4 mass: 11040000 maxlockedtargets: 8 maxvelocity: 230 mediums: 6 powergrid: 750 quote: Liberation was won in Pator's light, but it is secured in the shadows he casts. quote_attribution: Head of RSS Adrand Allsvert reqskills: '*{{RequiredSkill|Minmatar Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Recon Ships|I}} ** {{RequiredSkill|Cloaking|IV}} *** {{RequiredSkill|CPU Management|IV}} ** {{RequiredSkill|Signature Analysis|V}} *** {{RequiredSkill|CPU Management|I}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Electronics Upgrades|V}} *** {{RequiredSkill|CPU Management|II}} *** {{RequiredSkill|Power Grid Management|II}}' rigs_calibration: 400 rigs_count: 2 rigs_size: Medium scanres: 242 mm sensortype: LADAR sensorvalue: 24 points shieldem: 62.5 shieldexp: 50 shieldhp: 1480 shieldkin: 40 shieldtherm: 50 shipid: 11963 shipimg: Rapier.jpg shipname: Rapier sigradius: 125 m structurehp: 850 targetrange: 90 km tech: 2 totaltraintime: 61d 11h 23m 20s turrets: 1 variations: '{{Ship|Huginn}},{{Ship|Bellicose}}' volume: 85000 warpspeed: 4.0 AU/s warptime: 9.03 s source_url: https://wiki.eveuniversity.org/Rapier tech_level: Tech 2 title: Rapier type_id: 11963 validation_score: 1.0 --- Rapier
## Summary
The Rapier is the Minmatar Force Recon Ship. It can fit a covert ops cloak, and warp while cloaked. It can use both covert ops cynos and normal ("hard") cynos. It shares a web range bonus and a (little-used) target-painting bonus with the Huginn. The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in stealth bombers and black ops battleships. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat.
## Skills
As a mid-sized Tech 2 ship, the Rapier deserves strong fitting skills and support skills. Recon Ships should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting.
## Tactics
The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs.
## Notes
You can write additional notes for Rapier here. ## Patch history