--- esi_data: fitting_stats: cpu_output: 500 high_slots: 6 low_slots: 3 med_slots: 3 powergrid_output: 10000 rig_slots: 0 group: Freighter hull_stats: hp_armor: 20000 hp_shield: 40000 hp_structure: 80000 name: Avalanche race: Unknown skill_requirements: - level: 1 skill_id: 20342 - level: 1 skill_id: 81044 type_id: 81040 velocity: 60 faction: Upwell faction_group: Other image: /81040.png last_updated: '2026-04-20T03:14:54.301000' ship_class: Freighter source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 20000 armorkin: 25 armortherm: 45 bandwidth: '' bonuses: "Upwell Freighter bonuses (per skill level):
\n10% bonus to ship\ \ infrastructure hold capacity
\n10% bonus to missile damage
\n20% bonus\ \ to Auto-Targetting missile damage
\n'''Role Bonus:'''
\n90% reduction\ \ to effective distance traveled for jump fatigue
\n90% reduction in Capital\ \ Flex Shield Hardener capacitor activation cost and powergrid requirements.
\n\ \u2022 Unable to use Cloaking modules
\n\u2022 Can link to Orbital\ \ Skyhook reagent silos bypassing the normal ship restrictions" capacitor: 3,500 GJ cargohold: 205,000 {{m3}} class: Freighter cpu: 500 dronebay: '' externallinks: '' extrahold: 2,000,000 {{m3}} extraholdtype: Infrastructure Hold faction: Upwell forumlinks: '' grouping: Freighters highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 6 hulltype: Avalanche Class inertia: 0.063 info: 'Designed to be the ultimate solution to all solar system infrastructure hauling needs, the Avalanche-class Freighter was conceived. Expertise provided by ORE''s experience with their Bowhead design was invaluable in installing the gigantic infrastructure hold and powered slots for modules, while scientists from Mordu''s Legion were able to outfit the Avalanche with new advanced missile guidance routines for auto-targeting missiles as well as installing missile armaments that could put most Battleships to shame. The Avalanche is also capable of fitting capital sized shield flex hardener modules, thanks to a collaborative effort between Chemal Tech, Eifyr and Co and Propel Dynamics, although this, on top of the gigantic infrastructure hold it possesses has come at the expense of it having far too large and turbulent of a digital signature to be able to use a cloaking device.' launchers: 6 lows: 3 mass: 960000000 maxlockedtargets: 6 maxvelocity: 60 mediums: 3 powergrid: 10000 quote: Unprecedented system-wide control. quote_attribution: Upwell Consortium marketing division reqskills: '* {{RequiredSkill|Upwell Freighter|I}} ** {{RequiredSkill|Upwell Hauler|III}} *** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Advanced Spaceship Command|V}} *** {{RequiredSkill|Spaceship Command|V}} * {{RequiredSkill|Advanced Spaceship Command|I}} ** {{RequiredSkill|Spaceship Command|V}}' scanres: 100 mm sensortype: Gravimetric sensorvalue: 96 shieldem: 20 shieldexp: 50 shieldhp: 40000 shieldkin: 50 shieldtherm: 20 shipid: 81040 shipimg: Avalanche.jpg shipname: Avalanche sigradius: 10,660 m structurehp: 80000 targetrange: 60 km tech: '' totaltraintime: '' turrets: '' variations: '' volume: 162500003 warpspeed: 1.37 AU/s warptime: 83.84 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Avalanche tech_level: Tech 1 title: Avalanche type_id: 81040 validation_score: 1.0 --- Avalanche
## Summary
The Avalanche is a capital-sized hull like other freighters, but its Powergrid and CPU is slightly lower than the average T1 battleship, which means it cannot fit true capital-sized modules -- with the exception of Capital Flex Shield Hardeners for which it receives a 90% reduction in fitting requirements due to its Role Bonus. A 500MN Microwarpdrive is the largest prop module it can support, and battleship-sized weapon modules are the largest it can fit. With perfect navigation skills, skill hardwiring implants, agility modules, and an overheated 500MN MWD II or better, the Avalanche can achieve a 10-second align time to warp by pulsing the MWD. The Avalanche can also fit an impressive buffer tank and can also deal a great amount of missile damage due to its bonuses.
## Skills
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
## Tactics
No sub-article about roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for here. ## Patch Notes