--- esi_data: fitting_stats: cpu_output: 600 high_slots: 7 low_slots: 7 med_slots: 5 powergrid_output: 16000 rig_slots: 3 group: Battleship hull_stats: hp_armor: 8800 hp_shield: 8250 hp_structure: 9350 name: Hyperion race: Unknown skill_requirements: - level: 1 skill_id: 3336 type_id: 24690 velocity: 115 faction: Gallente Federation faction_group: Empire image: /24690.png last_updated: '2026-04-21T01:02:12.091971' ship_class: Battleship source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 8800 armorkin: 35 armortherm: 35 bandwidth: 125 Mbit/sec bonuses: 'Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Armor Repairer amount
''''''Role Bonus:''''''
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints' capacitor: 7,200 GJ cargohold: "845 m\xB3" class: Battleship cpu: 600 dronebay: "175 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Gallente Federation forumlinks: '' grouping: Standard Battleships highlights1: High Amount of High Slots highlights2: '' highlights3: '' highlights4: '' highs: 7 hulltype: Hyperion Class inertia: 0.118 info: 'Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.' launchers: 1 lows: 7 mass: 100200000 maxlockedtargets: 7 maxvelocity: 115 mediums: 5 powergrid: 16000 quote: Point-blank devastation. quote_attribution: Duvolle Laboratories LFTE reqskills: '*{{RequiredSkill|Gallente Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Gallente Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Gallente Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Gallente Destroyer|III}} ***** {{RequiredSkill|Gallente Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}}' scanres: 143 mm sensortype: Magnetometric sensorvalue: 23 points shieldem: 0 shieldexp: 50 shieldhp: 8250 shieldkin: 40 shieldtherm: 20 shipid: 24690 shipimg: Hyperion.jpg shipname: Hyperion sigradius: 485 m structurehp: 9350 targetrange: 85.40 km tech: '' totaltraintime: 3d 20h 55m 10s turrets: 6 variations: none volume: 470000 warpspeed: 3 AU/s warptime: 16.39 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Hyperion tech_level: Tech 1 title: Hyperion type_id: 24690 validation_score: 1.0 --- Hyperion
## Summary
The Hyperion is a Tech 1 Gallente battleship. It is the battleship entry in the Gallente's long line of active armor tanked blaster brawlers, including the Incursus and Brutix. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. Many incursion groups suggest the Hyperion as an entry ship to progress into a Vindicator.
## Skills
Due to the Hyperion's abysmal tracking, it is recommended to train Motion Prediction to 5 in the long term in order to have any chance of hitting small, evasive ships. Additionally it is a good idea to brush up on drone skills to gain an alternate method of dealing with frigates. While meta modules can work om the Hyperion it is highly recommended that you train for a Tech 2 armor tank; combined with the rep bonus this can make for a very tanky battleship.
## Tactics
Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller tackling ships able to web targets and turn targets' MWDs off makes a big difference. Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can overheat their tank to improve its performance in a tight spot.
## Notes
In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of Helios, while others treated "Helios" and "Hyperion" as names for the same figure. Like the Tempest, the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats. ## Patch History