--- esi_data: fitting_stats: cpu_output: 660 high_slots: 8 low_slots: 7 med_slots: 5 powergrid_output: 13000 rig_slots: 3 group: Battleship hull_stats: hp_armor: 9900 hp_shield: 10450 hp_structure: 9900 name: Typhoon Fleet Issue race: Unknown skill_requirements: - level: 2 skill_id: 3337 type_id: 32311 velocity: 138 faction: Minmatar Republic faction_group: Empire image: /32311.png last_updated: '2026-04-20T03:47:54.900730' ship_class: Battleship source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 9900 armorkin: 25 armortherm: 35 bandwidth: 125 Mbit/sec bonuses: 'Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Cruise Missile and Torpedo explosion velocity
7.5% bonus to Large Projectile Turret rate of fire and tracking speed
''''''Role Bonus:''''''
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints' capacitor: 5,800 GJ cargohold: "750 m\xB3" class: Battleship cpu: 660 dronebay: "200 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Faction Battleships highlights1: High Amount of High Slots highlights2: High Amount of Low Slots highlights3: '' highlights4: '' highs: 8 hulltype: Typhoon Class inertia: 0.11 info: Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. launchers: 6 lows: 7 mass: 102600000 maxlockedtargets: 7 maxvelocity: 138 mediums: 5 powergrid: 13000 quote: Predictability is defeat's oldest friend. quote_attribution: Grand Admiral Kasora Neko reqskills: '*{{RequiredSkill|Minmatar Battleship|II}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Minmatar Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Minmatar Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Minmatar Destroyer|III}} ***** {{RequiredSkill|Minmatar Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}}' scanres: 150 mm sensortype: LADAR sensorvalue: 23 points shieldem: 0 shieldexp: 50 shieldhp: 10450 shieldkin: 40 shieldtherm: 20 shipid: 32311 shipimg: Typhoon Fleet Issue.jpg shipname: Typhoon Fleet Issue sigradius: 320 m structurehp: 9900 targetrange: 86.40 km tech: F totaltraintime: 4d 2h 5m 50s turrets: 6 variations: '{{Ship|Typhoon}},
{{Ship|Panther}}' volume: 414000 warpspeed: 3 AU/s warptime: 15.65 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Typhoon Fleet Issue tech_level: Faction title: Typhoon Fleet Issue type_id: 32311 validation_score: 1.0 --- Typhoon Fleet Issue
## Summary
The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets. It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue. Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.
## Skills
Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.
## Tactics
The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.
## Notes
You can write additional notes for Typhoon Fleet Issue here. ## Patch History